M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.GauntletMapReadyView Class Reference

Inherits SandBox.View.Map.MapReadyView.

Public Member Functions

override void SetIsMapSceneReady (bool isReady)
 
virtual void SetIsMapSceneReady (bool isReady)
 

Protected Member Functions

override void CreateLayout ()
 
override void OnFinalize ()
 

Additional Inherited Members

- Static Protected Attributes inherited from SandBox.View.Map.MapView
const float ContextAlphaModifier = 8.5f
 
- Properties inherited from SandBox.View.Map.MapView
MapScreen MapScreen [get]
 
MapState MapState [get]
 
- Properties inherited from SandBox.View.SandboxView
bool IsFinalized [get, protected set]
 
ScreenLayer Layer [get, protected set]
 

Member Function Documentation

◆ CreateLayout()

override void SandBox.GauntletUI.Map.GauntletMapReadyView.CreateLayout ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFinalize()

override void SandBox.GauntletUI.Map.GauntletMapReadyView.OnFinalize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ SetIsMapSceneReady()

override void SandBox.GauntletUI.Map.GauntletMapReadyView.SetIsMapSceneReady ( bool  isReady)
virtual

Reimplemented from SandBox.View.Map.MapReadyView.