M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Menu.GauntletMenuBaseView Class Reference

Inherits SandBox.View.Menu.MenuView.

Protected Member Functions

override void OnInitialize ()
 
override void OnActivate ()
 
override void OnResume ()
 
override void OnFinalize ()
 
override void OnFrameTick (float dt)
 
override void OnMapConversationActivated ()
 
override void OnMapConversationDeactivated ()
 
override void OnMenuContextUpdated (MenuContext newMenuContext)
 
override void OnBackgroundMeshNameSet (string name)
 

Properties

GameMenuVM GameMenuDataSource [get]
 
- Properties inherited from SandBox.View.Menu.MenuView
virtual bool ShouldUpdateMenuAfterRemoved [get]
 
MenuViewContext MenuViewContext [get]
 
MenuContext MenuContext [get]
 
- Properties inherited from SandBox.View.SandboxView
bool IsFinalized [get, protected set]
 
ScreenLayer Layer [get, protected set]
 

Additional Inherited Members

- Static Protected Attributes inherited from SandBox.View.Menu.MenuView
const float ContextAlphaModifier = 8.5f
 

Member Function Documentation

◆ OnInitialize()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnInitialize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnActivate()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnActivate ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnResume()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnResume ( )
protectedvirtual

Reimplemented from SandBox.View.Menu.MenuView.

◆ OnFinalize()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnFinalize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnFrameTick()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnFrameTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnMapConversationActivated()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnMapConversationActivated ( )
protectedvirtual

Reimplemented from SandBox.View.Menu.MenuView.

◆ OnMapConversationDeactivated()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnMapConversationDeactivated ( )
protectedvirtual

Reimplemented from SandBox.View.Menu.MenuView.

◆ OnMenuContextUpdated()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnMenuContextUpdated ( MenuContext  newMenuContext)
protectedvirtual

Reimplemented from SandBox.View.Menu.MenuView.

◆ OnBackgroundMeshNameSet()

override void SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnBackgroundMeshNameSet ( string  name)
protectedvirtual

Reimplemented from SandBox.View.Menu.MenuView.

Property Documentation

◆ GameMenuDataSource

GameMenuVM SandBox.GauntletUI.Menu.GauntletMenuBaseView.GameMenuDataSource
get