M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.Issues.IssueBase.
SandBox.Issues.RivalGangMovingInIssueBehavior.RivalGangMovingInIssue.RivalGangMovingInIssue | ( | Hero | issueOwner, |
Hero | rivalGangLeader | ||
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override void SandBox.Issues.RivalGangMovingInIssueBehavior.RivalGangMovingInIssue.OnHeroCanHaveQuestOrIssueInfoIsRequested | ( | Hero | hero, |
ref bool | result | ||
) |
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Reimplemented from TaleWorlds.CampaignSystem.Issues.IssueBase.
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Reimplemented from TaleWorlds.CampaignSystem.Issues.IssueBase.
SandBox.Issues.RivalGangMovingInIssueBehavior.RivalGangMovingInIssue.override | ( | SkillObject | , |
int | |||
) |
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Reimplemented from TaleWorlds.CampaignSystem.Issues.IssueBase.
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Reimplemented from TaleWorlds.CampaignSystem.Issues.IssueBase.
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Reimplemented from TaleWorlds.CampaignSystem.Issues.IssueBase.
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override IssueFrequency SandBox.Issues.RivalGangMovingInIssueBehavior.RivalGangMovingInIssue.GetFrequency | ( | ) |
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override bool SandBox.Issues.RivalGangMovingInIssueBehavior.RivalGangMovingInIssue.IssueStayAliveConditions | ( | ) |
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