M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Missions.AgentControllers.AmbushBattleAgentController Class Reference

Inherits TaleWorlds.MountAndBlade.AgentController.

Public Member Functions

override void OnInitialize ()
 
bool CheckArrivedAtWayPoint (GameEntity waypoint)
 
void UpdateState ()
 
virtual void OnInitialize ()
 

Public Attributes

bool IsAttacker
 
bool IsLeader = false
 
GameEntity BoulderTarget = null
 
bool HasBeenPlaced = false
 
MatrixFrame OriginalSpawnFrame
 

Properties

bool Aggressive [get, set]
 
- Properties inherited from TaleWorlds.MountAndBlade.AgentController
Agent Owner [get, set]
 
Mission Mission [get, set]
 

Member Function Documentation

◆ OnInitialize()

override void SandBox.Missions.AgentControllers.AmbushBattleAgentController.OnInitialize ( )
virtual

◆ CheckArrivedAtWayPoint()

bool SandBox.Missions.AgentControllers.AmbushBattleAgentController.CheckArrivedAtWayPoint ( GameEntity  waypoint)

◆ UpdateState()

void SandBox.Missions.AgentControllers.AmbushBattleAgentController.UpdateState ( )

Member Data Documentation

◆ IsAttacker

bool SandBox.Missions.AgentControllers.AmbushBattleAgentController.IsAttacker

◆ IsLeader

bool SandBox.Missions.AgentControllers.AmbushBattleAgentController.IsLeader = false

◆ BoulderTarget

GameEntity SandBox.Missions.AgentControllers.AmbushBattleAgentController.BoulderTarget = null

◆ HasBeenPlaced

bool SandBox.Missions.AgentControllers.AmbushBattleAgentController.HasBeenPlaced = false

◆ OriginalSpawnFrame

MatrixFrame SandBox.Missions.AgentControllers.AmbushBattleAgentController.OriginalSpawnFrame

Property Documentation

◆ Aggressive

bool SandBox.Missions.AgentControllers.AmbushBattleAgentController.Aggressive
getset