M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Objects.InstrumentData Class Reference

Inherits TaleWorlds.ObjectSystem.MBObjectBase.

Public Member Functions

 InstrumentData ()
 
 InstrumentData (string stringId)
 
void InitializeInstrumentData (string sittingAction, string standingAction, bool isDataWithoutInstrument)
 
override void Deserialize (MBObjectManager objectManager, XmlNode node)
 
- Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
 MBObjectBase ()
 
 MBObjectBase (MBObjectBase other)
 
 MBObjectBase (string stringId)
 
void AfterInitialized ()
 
virtual void AfterRegister ()
 
virtual void Initialize ()
 
virtual void Deserialize (MBObjectManager objectManager, XmlNode node)
 
override int GetHashCode ()
 
virtual TextObject GetName ()
 
void PreAfterLoadInternal ()
 
void AfterLoadInternal ()
 
void OnRegistered ()
 
void OnUnregistered ()
 

Properties

MBReadOnlyList<(HumanBone, string)> InstrumentEntities [get]
 
string SittingAction [get]
 
string StandingAction [get]
 
string Tag [get]
 
bool IsDataWithoutInstrument [get]
 
- Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase
string StringId [get, set]
 
MBGUID Id [get, set]
 
bool IsInitialized [get]
 
bool IsReady [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
virtual void OnBeforeLoad ()
 
virtual void PreAfterLoad ()
 
virtual void AfterLoad ()
 

Constructor & Destructor Documentation

◆ InstrumentData() [1/2]

SandBox.Objects.InstrumentData.InstrumentData ( )

◆ InstrumentData() [2/2]

SandBox.Objects.InstrumentData.InstrumentData ( string  stringId)

Member Function Documentation

◆ InitializeInstrumentData()

void SandBox.Objects.InstrumentData.InitializeInstrumentData ( string  sittingAction,
string  standingAction,
bool  isDataWithoutInstrument 
)

◆ Deserialize()

override void SandBox.Objects.InstrumentData.Deserialize ( MBObjectManager  objectManager,
XmlNode  node 
)
virtual

Property Documentation

◆ InstrumentEntities

MBReadOnlyList<(HumanBone, string)> SandBox.Objects.InstrumentData.InstrumentEntities
get

◆ SittingAction

string SandBox.Objects.InstrumentData.SittingAction
get

◆ StandingAction

string SandBox.Objects.InstrumentData.StandingAction
get

◆ Tag

string SandBox.Objects.InstrumentData.Tag
get

◆ IsDataWithoutInstrument

bool SandBox.Objects.InstrumentData.IsDataWithoutInstrument
get