|
enum | DrivenProperty : int {
None = -1
,
AiRangedHorsebackMissileRange = 0
,
AiFacingMissileWatch
,
AiFlyingMissileCheckRadius
,
AiShootFreq
,
AiWaitBeforeShootFactor
,
AIBlockOnDecideAbility
,
AIParryOnDecideAbility
,
AiTryChamberAttackOnDecide
,
AIAttackOnParryChance
,
AiAttackOnParryTiming
,
AIDecideOnAttackChance
,
AIParryOnAttackAbility
,
AiKick
,
AiAttackCalculationMaxTimeFactor
,
AiDecideOnAttackWhenReceiveHitTiming
,
AiDecideOnAttackContinueAction
,
AiDecideOnAttackingContinue
,
AIParryOnAttackingContinueAbility
,
AIDecideOnRealizeEnemyBlockingAttackAbility
,
AIRealizeBlockingFromIncorrectSideAbility
,
AiAttackingShieldDefenseChance
,
AiAttackingShieldDefenseTimer
,
AiCheckMovementIntervalFactor
,
AiMovementDelayFactor
,
AiParryDecisionChangeValue
,
AiDefendWithShieldDecisionChanceValue
,
AiMoveEnemySideTimeValue
,
AiMinimumDistanceToContinueFactor
,
AiHearingDistanceFactor
,
AiChargeHorsebackTargetDistFactor
,
AiRangerLeadErrorMin
,
AiRangerLeadErrorMax
,
AiRangerVerticalErrorMultiplier
,
AiRangerHorizontalErrorMultiplier
,
AIAttackOnDecideChance
,
AiRaiseShieldDelayTimeBase
,
AiUseShieldAgainstEnemyMissileProbability
,
AiSpeciesIndex
,
AiRandomizedDefendDirectionChance
,
AiShooterError
,
AISetNoAttackTimerAfterBeingHitAbility
,
AISetNoAttackTimerAfterBeingParriedAbility
,
AISetNoDefendTimerAfterHittingAbility
,
AISetNoDefendTimerAfterParryingAbility
,
AIEstimateStunDurationPrecision
,
AIHoldingReadyMaxDuration
,
AIHoldingReadyVariationPercentage
,
MountChargeDamage
,
MountDifficulty
,
ArmorEncumbrance
,
ArmorHead
,
ArmorTorso
,
ArmorLegs
,
ArmorArms
,
UseRealisticBlocking
,
WeaponsEncumbrance
,
SwingSpeedMultiplier
,
ThrustOrRangedReadySpeedMultiplier
,
HandlingMultiplier
,
ReloadSpeed
,
MissileSpeedMultiplier
,
WeaponInaccuracy
,
WeaponWorstMobileAccuracyPenalty
,
WeaponWorstUnsteadyAccuracyPenalty
,
WeaponBestAccuracyWaitTime
,
WeaponUnsteadyBeginTime
,
WeaponUnsteadyEndTime
,
WeaponRotationalAccuracyPenaltyInRadians
,
AttributeRiding
,
AttributeShield
,
AttributeShieldMissileCollisionBodySizeAdder
,
ShieldBashStunDurationMultiplier
,
KickStunDurationMultiplier
,
ReloadMovementPenaltyFactor
,
TopSpeedReachDuration
,
MaxSpeedMultiplier
,
CombatMaxSpeedMultiplier
,
AttributeHorseArchery
,
AttributeCourage
,
MountManeuver
,
MountSpeed
,
MountDashAccelerationMultiplier
,
BipedalRangedReadySpeedMultiplier
,
BipedalRangedReloadSpeedMultiplier
,
Count
,
DrivenPropertiesCalculatedAtSpawnEnd = WeaponsEncumbrance
} |
| Driven properties of agent. Driven properties ending in chance are for properties not related to how well or poorly the AI performs but changes some other aspect of the AI's behavior such as aggressiveness Driven properties ending in ability are for properties that determine how well the AI performs such that they are the correct thing to do Driven properties ending in precision are for properties that are used for the AI to estimate durations it can access imperfectly. More...
|
|
enum | AgentFlag : UInt32 {
None = 0x00000000
,
Mountable = 0x00000001
,
CanJump = 0x00000002
,
CanRear = 0x00000004
,
CanAttack = 0x00000008
,
CanDefend = 0x00000010
,
RunsAwayWhenHit = 0x00000020
,
CanCharge = 0x00000040
,
CanBeCharged = 0x00000080
,
CanClimbLadders = 0x00000100
,
CanBeInGroup = 0x00000200
,
CanSprint = 0x00000400
,
IsHumanoid = 0x00000800
,
CanGetScared = 0x00001000
,
CanRide = 0x00002000
,
CanWieldWeapon = 0x00004000
,
CanCrouch = 0x00008000
,
CanGetAlarmed = 0x00010000
,
CanWander = 0x00020000
,
CanKick = 0x00080000
,
CanRetreat = 0x00100000
,
MoveAsHerd = 0x00200000
,
MoveForwardOnly = 0x00400000
,
IsUnique = 0x00800000
,
CanUseAllBowsMounted = 0x01000000
,
CanReloadAllXBowsMounted = 0x02000000
,
CanDeflectArrowsWith2HSword = 0x04000000
} |
|
enum | AgentState : int {
None = 0
,
Active
,
Routed
,
Unconscious
,
Killed
,
Deleted
} |
| States that an agent can be under. More...
|
|
enum | CultureCode {
Invalid = -1
,
Empire = 0
,
Sturgia = 1
,
Aserai = 2
,
Vlandia = 3
,
Khuzait = 4
,
Battania = 5
,
Nord = 6
,
Darshi = 7
,
Vakken = 8
,
AnyOtherCulture = 9
} |
|
enum | BattleSideEnum {
None = -1
,
Defender = 0
,
Attacker = 1
,
NumSides = 2
} |
|
enum | BattleState {
None = 0
,
DefenderVictory = 1
,
AttackerVictory = 2
,
DefenderPullBack = 3
} |
|
enum | BodyMeshMaturityType {
Toddler = 0
,
Child = 1
,
Tween = 2
,
Teenager = 3
,
Adult = 4
} |
|
enum | CraftingMaterials {
IronOre
,
Iron1
,
Iron2
,
Iron3
,
Iron4
,
Iron5
,
Iron6
,
Wood
,
Charcoal
,
NumCraftingMats
} |
|
enum | DamageTypes {
Invalid = -1
,
Cut = 0
,
Pierce = 1
,
Blunt = 2
,
NumberOfDamageTypes = 3
} |
|
enum | AgentAttackType : int {
Standard = 0
,
Kick
,
Bash
,
Collision
,
Count
} |
|
enum | StrikeType {
Invalid = -1
,
Swing = 0
,
Thrust
} |
|
enum | EquipmentIndex : int {
None = -1
,
WeaponItemBeginSlot = 0
,
Weapon0 = 0
,
Weapon1
,
Weapon2
,
Weapon3
,
ExtraWeaponSlot
,
NumAllWeaponSlots = (ExtraWeaponSlot - Weapon0) + 1
,
NumPrimaryWeaponSlots = (Weapon3 - Weapon0) + 1
,
NonWeaponItemBeginSlot = 5
,
ArmorItemBeginSlot = 5
,
Head = 5
,
Body
,
Leg
,
Gloves
,
Cape
,
ArmorItemEndSlot
,
NumAllArmorSlots = (Cape - Head) + 1
,
Horse = 10
,
HorseHarness
,
NumEquipmentSetSlots = HorseHarness + 1
} |
|
enum | ForestDensity {
None = 0
,
Low = 1
,
High = 2
,
Count = High
} |
|
enum | FormationClass {
Infantry = 0
,
Ranged = 1
,
Cavalry = 2
,
HorseArcher = 3
,
NumberOfDefaultFormations = 4
,
Skirmisher = 4
,
HeavyInfantry = 5
,
LightCavalry = 6
,
HeavyCavalry = 7
,
NumberOfRegularFormations = 8
,
General = 8
,
Bodyguard = 9
,
NumberOfAllFormations = 10
,
Unset = 10
} |
|
enum | DeploymentFormationClass {
Unset = 0
,
Infantry
,
Ranged
,
Cavalry
,
HorseArcher
,
InfantryAndRanged
,
CavalryAndHorseArcher
} |
|
enum | TroopClassFlag : UInt32 {
None = 0x00000000
,
OneHandedUser = 0x00000001
,
ShieldUser = 0x00000002
,
TwoHandedUser = 0x00000004
,
PoleArmUser = 0x00000008
,
BowUser = 0x00000010
,
ThrownUser = 0x00000020
,
CrossbowUser = 0x00000040
,
Infantry = 0x00000100
,
Cavalry = 0x00000200
,
Ranged = 0x00001000
,
All = 0xFFFFFFFF
} |
|
enum | TroopType {
Invalid = -1
,
Infantry
,
Ranged
,
Cavalry
,
NumberOfTroopTypes
} |
|
enum | FormationFilterType {
Unset = 0
,
Shield
,
Spear
,
Thrown
,
Heavy
,
HighTier
,
LowTier
,
NumberOfFilterTypes
} |
|
enum | FormationPositionPreference : int {
Back = 0
,
Middle
,
Front
} |
|
enum | GameManagerLoadingSteps : int {
None = -1
,
PreInitializeZerothStep = 0
,
FirstInitializeFirstStep
,
WaitSecondStep
,
SecondInitializeThirdState
,
PostInitializeFourthState
,
FinishLoadingFifthStep
,
LoadingIsOver
} |
|
enum | GameTypeLoadingStates : int {
None = -1
,
InitializeFirstStep = 0
,
WaitSecondStep
,
LoadVisualsThirdState
,
PostInitializeFourthState
} |
|
enum | SpectatorCameraTypes {
Invalid = -1
,
Free = 0
,
LockToMainPlayer
,
LockToAnyAgent
,
LockToAnyPlayer
,
LockToPlayerFormation
,
LockToTeamMembers
,
LockToTeamMembersView
,
LockToPosition
,
Count
} |
|
enum | FaceGeneratorStage {
Body
,
Face
,
Eyes
,
Nose
,
Mouth
,
Hair
,
Taint
} |
|
enum | ImageIdentifierType {
Null
,
Item
,
CraftingPiece
,
BannerCode
,
MultiplayerAvatar
,
Character
,
BannerCodeNineGrid
} |
|
enum | MissionMode : int {
StartUp = 0
,
Conversation
,
Battle
,
Duel
,
Stealth
,
Barter
,
Deployment
,
Tournament
,
Replay
,
CutScene
,
Benchmark
} |
|
enum | ItemFlags : uint {
ForceAttachOffHandPrimaryItemBone = 0x00000100
,
ForceAttachOffHandSecondaryItemBone = 0x00000200
,
AttachmentMask = 0x00000300
,
NotUsableByFemale = 0x00000400
,
NotUsableByMale = 0x00000800
,
DropOnWeaponChange = 0x00001000
,
DropOnAnyAction = 0x00002000
,
CannotBePickedUp = 0x00004000
,
CanBePickedUpFromCorpse = 0x00008000
,
QuickFadeOut = 0x00010000
,
WoodenAttack = 0x00020000
,
WoodenParry = 0x00040000
,
HeldInOffHand = 0x00080000
,
HasToBeHeldUp = 0x00100000
,
UseTeamColor = 0x00200000
,
Civilian = 0x00400000
,
DoNotScaleBodyAccordingToWeaponLength = 0x00800000
,
DoesNotHideChest = 0x01000000
,
NotStackable = 0x02000000
} |
| Keep synched with Weapon.h, item_flags. More...
|
|
enum | WeaponFlags : ulong {
MeleeWeapon = 0x0000000000000001
,
RangedWeapon = 0x0000000000000002
,
WeaponMask = 0x0000000000000003
,
FirearmAmmo = 0x0000000000000004
,
NotUsableWithOneHand = 0x0000000000000010
,
NotUsableWithTwoHand = 0x0000000000000020
,
HandUsageMask = 0x0000000000000030
,
WideGrip = 0x0000000000000040
,
AttachAmmoToVisual = 0x0000000000000080
,
Consumable = 0x0000000000000100
,
HasHitPoints = 0x0000000000000200
,
DataValueMask = 0x0000000000000300
,
HasString = 0x0000000000000400
,
StringHeldByHand = 0x0000000000000C00
,
UnloadWhenSheathed = 0x0000000000001000
,
AffectsArea = 0x0000000000002000
,
AffectsAreaBig = 0x0000000000004000
,
Burning = 0x0000000000008000
,
BonusAgainstShield = 0x0000000000010000
,
CanPenetrateShield = 0x0000000000020000
,
CantReloadOnHorseback = 0x0000000000040000
,
AutoReload = 0x0000000000080000
,
TwoHandIdleOnMount = 0x0000000000200000
,
NoBlood = 0x0000000000400000
,
PenaltyWithShield = 0x0000000000800000
,
CanDismount = 0x0000000001000000
,
CanHook = 0x0000000002000000
,
CanKnockDown = 0x0000000004000000
,
CanCrushThrough = 0x0000000008000000
,
CanBlockRanged = 0x0000000010000000
,
MissileWithPhysics = 0x0000000020000000
,
MultiplePenetration = 0x0000000040000000
,
LeavesTrail = 0x0000000080000000
,
UseHandAsThrowBase = 0x0000000100000000
,
AmmoBreaksOnBounceBack = 0x0000001000000000
,
AmmoCanBreakOnBounceBack = 0x0000002000000000
,
AmmoBreakOnBounceBackMask = 0x0000003000000000
,
AmmoSticksWhenShot = 0x0000004000000000
} |
| Keep synched with Weapon.h, weapon_flags. More...
|
|
enum | ManagedParametersEnum {
EnableCampaignTutorials
,
ReducedMouseSensitivityMultiplier
,
MeleeAddedElevationForCrosshair
,
BipedalRadius
,
QuadrupedalRadius
,
BipedalCombatSpeedMinMultiplier
,
BipedalCombatSpeedMaxMultiplier
,
BipedalRangedReadySpeedMultiplier
,
BipedalRangedReloadSpeedMultiplier
,
DamageInterruptAttackThresholdPierce
,
DamageInterruptAttackThresholdCut
,
DamageInterruptAttackThresholdBlunt
,
MakesRearAttackDamageThreshold
,
MissileMinimumDamageToStick
,
BreakableProjectileMinimumBreakSpeed
,
FistFightDamageMultiplier
,
FallDamageMultiplier
,
FallDamageAbsorption
,
FallSpeedReductionMultiplierForRiderDamage
,
SwingHitWithArmDamageMultiplier
,
ThrustHitWithArmDamageMultiplier
,
NonTipThrustHitDamageMultiplier
,
SwingCombatSpeedGraphZeroProgressValue
,
SwingCombatSpeedGraphFirstMaximumPoint
,
SwingCombatSpeedGraphSecondMaximumPoint
,
SwingCombatSpeedGraphOneProgressValue
,
OverSwingCombatSpeedGraphZeroProgressValue
,
OverSwingCombatSpeedGraphFirstMaximumPoint
,
OverSwingCombatSpeedGraphSecondMaximumPoint
,
OverSwingCombatSpeedGraphOneProgressValue
,
ThrustCombatSpeedGraphZeroProgressValue
,
ThrustCombatSpeedGraphFirstMaximumPoint
,
ThrustCombatSpeedGraphSecondMaximumPoint
,
ThrustCombatSpeedGraphOneProgressValue
,
StunPeriodAttackerSwing
,
StunPeriodAttackerThrust
,
StunDefendWeaponWeightOffsetShield
,
StunDefendWeaponWeightMultiplierWeaponWeight
,
StunDefendWeaponWeightBonusTwoHanded
,
StunDefendWeaponWeightBonusPolearm
,
StunMomentumTransferFactor
,
StunDefendWeaponWeightParryMultiplier
,
StunDefendWeaponWeightBonusRightStance
,
StunDefendWeaponWeightBonusActiveBlocked
,
StunDefendWeaponWeightBonusChamberBlocked
,
StunPeriodAttackerFriendlyFire
,
StunPeriodMax
,
ProjectileMaxPenetrationSpeed
,
ObjectMinPenetration
,
ObjectMaxPenetration
,
ProjectileMinPenetration
,
ProjectileMaxPenetration
,
RotatingProjectileMinPenetration
,
RotatingProjectileMaxPenetration
,
ShieldRightStanceBlockDamageMultiplier
,
ShieldCorrectSideBlockDamageMultiplier
,
AgentProjectileNormalWeight
,
ProjectileNormalWeight
,
ShieldPenetrationOffset
,
ShieldPenetrationFactor
,
AirFrictionJavelin
,
AirFrictionArrow
,
AirFrictionBallistaBolt
,
AirFrictionBullet
,
AirFrictionKnife
,
AirFrictionAxe
,
HeavyAttackMomentumMultiplier
,
ActivateHeroTest
,
Count
} |
|
enum | EquipmentFlags : uint {
None = 0x00000000
,
IsWandererEquipment = 0x00000001
,
IsGentryEquipment = 0x00000002
,
IsRebelHeroEquipment = 0x00000004
,
IsNoncombatantTemplate = 0x00000008
,
IsCombatantTemplate = 0x00000010
,
IsCivilianTemplate = 0x00000020
,
IsNobleTemplate = 0x00000040
,
IsFemaleTemplate = 0x00000080
,
IsMediumTemplate = 0x00000100
,
IsHeavyTemplate = 0x00000200
,
IsFlamboyantTemplate = 0x00000400
,
IsStoicTemplate = 0x00000800
,
IsNomadTemplate = 0x00001000
,
IsWoodlandTemplate = 0x00002000
,
IsChildEquipmentTemplate = 0x00004000
,
IsTeenagerEquipmentTemplate = 0x00008000
} |
|
enum | ModuleCheckResultType {
ModuleRemoved
,
ModuleAdded
,
VersionMismatch
} |
|
enum | HumanBone : sbyte {
Invalid = -1
,
Abdomen = 0
,
ThighL
,
CalfL
,
FootL
,
ToeL
,
ThighR
,
CalfR
,
FootR
,
ToeR
,
Spine1
,
Spine2
,
Thorax
,
Neck
,
Head
,
ShoulderL
,
UpperarmL
,
UpperarmTwist1L
,
ForearmL
,
Forearm1L
,
HandL
,
ItemL
,
ShoulderR
,
UpperarmR
,
UpperarmTwist1R
,
ForearmR
,
Forearm1R
,
HandR
,
ItemR
} |
| This is not the real bone index. Use the enum with boneMapping to get the real bone index! More...
|
|
enum | SkinMask {
NoneVisible = 0x00000000
,
HeadVisible = 0x00000001
,
BodyVisible = 0x00000020
,
UnderwearVisible = 0x00000040
,
HandsVisible = 0x00000080
,
LegsVisible = 0x00000100
,
AllVisible = HeadVisible | BodyVisible | UnderwearVisible | HandsVisible | LegsVisible
} |
|
enum | TerrainType : int {
Water = 0
,
Mountain = 1
,
Snow = 2
,
Steppe = 3
,
Plain = 4
,
Desert = 5
,
Swamp = 6
,
Dune = 7
,
Bridge = 8
,
River = 9
,
Forest = 10
,
ShallowRiver = 11
,
Lake = 12
,
Canyon = 13
,
RuralArea = 14
} |
|
enum | TutorialContexts {
None
,
PartyScreen
,
InventoryScreen
,
CharacterScreen
,
MapWindow
,
RecruitmentWindow
,
ClanScreen
,
KingdomScreen
,
Mission
,
EncyclopediaWindow
,
ArmyManagement
,
QuestsScreen
,
EducationScreen
,
OptionsScreen
,
CraftingScreen
,
GameOverScreen
} |
|
enum | UnitSpawnPrioritizations {
Default
,
HighLevel
,
LowLevel
,
Homogeneous
} |
|
enum | WeaponClass {
Undefined = 0
,
Dagger
,
OneHandedSword
,
TwoHandedSword
,
OneHandedAxe
,
TwoHandedAxe
,
Mace
,
Pick
,
TwoHandedMace
,
OneHandedPolearm
,
TwoHandedPolearm
,
LowGripPolearm
,
Arrow
,
Bolt
,
Cartridge
,
Bow
,
Crossbow
,
Stone
,
Boulder
,
ThrowingAxe
,
ThrowingKnife
,
Javelin
,
Pistol
,
Musket
,
SmallShield
,
LargeShield
,
Banner
,
NumClasses
} |
|