M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
AtmosphereState () | |
AtmosphereState (Vec3 position, float tempAv, float tempVar, float humAv, float humVar, string colorGradeTexture) | |
Public Attributes | |
Vec3 | Position = Vec3.Zero |
float | TemperatureAverage = 0 |
float | TemperatureVariance = 0 |
float | HumidityAverage = 0 |
float | HumidityVariance = 0 |
float | distanceForMaxWeight = 1 |
float | distanceForMinWeight = 1 |
string | ColorGradeTexture = "" |
TaleWorlds.Core.AtmosphereState.AtmosphereState | ( | ) |
TaleWorlds.Core.AtmosphereState.AtmosphereState | ( | Vec3 | position, |
float | tempAv, | ||
float | tempVar, | ||
float | humAv, | ||
float | humVar, | ||
string | colorGradeTexture | ||
) |
Vec3 TaleWorlds.Core.AtmosphereState.Position = Vec3.Zero |
float TaleWorlds.Core.AtmosphereState.TemperatureAverage = 0 |
float TaleWorlds.Core.AtmosphereState.TemperatureVariance = 0 |
float TaleWorlds.Core.AtmosphereState.HumidityAverage = 0 |
float TaleWorlds.Core.AtmosphereState.HumidityVariance = 0 |
float TaleWorlds.Core.AtmosphereState.distanceForMaxWeight = 1 |
float TaleWorlds.Core.AtmosphereState.distanceForMinWeight = 1 |
string TaleWorlds.Core.AtmosphereState.ColorGradeTexture = "" |