M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
WeaponDesign (CraftingTemplate template, TextObject weaponName, WeaponDesignElement[] usedPieces) | |
override bool | Equals (object obj) |
override int | GetHashCode () |
Static Public Member Functions | |
static bool | operator== (WeaponDesign x, WeaponDesign y) |
static bool | operator!= (WeaponDesign x, WeaponDesign y) |
Public Attributes | |
readonly WeaponFlags | WeaponFlags |
readonly float | CraftedWeaponLength |
readonly CraftingTemplate | Template |
List< float > | TopPivotOffsets |
List< float > | BottomPivotOffsets |
readonly Vec3 | HolsterShiftAmount |
Properties | |
TextObject | WeaponName [get] |
WeaponDesignElement[] | UsedPieces [get] |
string | HashedCode [get] |
float[] | PiecePivotDistances [get] |
float | TotalLength [get] |
float | HandToBottomLength [get] |
float | BottomPivotOffset [get] |
TaleWorlds.Core.WeaponDesign.WeaponDesign | ( | CraftingTemplate | template, |
TextObject | weaponName, | ||
WeaponDesignElement[] | usedPieces | ||
) |
override bool TaleWorlds.Core.WeaponDesign.Equals | ( | object | obj | ) |
override int TaleWorlds.Core.WeaponDesign.GetHashCode | ( | ) |
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readonly WeaponFlags TaleWorlds.Core.WeaponDesign.WeaponFlags |
readonly float TaleWorlds.Core.WeaponDesign.CraftedWeaponLength |
readonly CraftingTemplate TaleWorlds.Core.WeaponDesign.Template |
List<float> TaleWorlds.Core.WeaponDesign.TopPivotOffsets |
List<float> TaleWorlds.Core.WeaponDesign.BottomPivotOffsets |
readonly Vec3 TaleWorlds.Core.WeaponDesign.HolsterShiftAmount |
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