M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Static Public Member Functions | |
static void | AddQuickInformation (TextObject message, int priority=0, BasicCharacterObject announcerCharacter=null, string soundEventPath="") |
Shows a header-banner-notification in Campaign and Multiplayer. | |
static void | ShowMultiSelectionInquiry (MultiSelectionInquiryData data, bool pauseGameActiveState=false, bool prioritize=false) |
Shows an inquiry panel with multiple elements to choose from. | |
static void | AddNotice (InformationData data) |
Adds a new map notification in Campaign and not used in Multiplayer. | |
static void | MapNoticeRemoved (InformationData data) |
static void | ShowHint (string hint) |
Shows a hint that contains the given string. | |
static void | HideInformations () |
Hides currently active hints and tooltips. | |
static void | ShowSceneNotification (SceneNotificationData data) |
Shows a panel with a scene panel inside. | |
static void | HideSceneNotification () |
Hide the panel with a scene panel inside if there is one visible. | |
static ? bool | GetIsAnySceneNotificationActive () |
Returns if any scene notification is currently active. Returns null if no scene notification manager is registered. | |
static void | Clear () |
Events | |
static Action< string, int, BasicCharacterObject, string > | FiringQuickInformation |
static Action< MultiSelectionInquiryData, bool, bool > | OnShowMultiSelectionInquiry |
static Action< InformationData > | OnAddMapNotice |
static Action< InformationData > | OnRemoveMapNotice |
static Action< SceneNotificationData > | OnShowSceneNotification |
static Action | OnHideSceneNotification |
static Func< bool > | IsAnySceneNotificationActive |
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message | Main message/text of the information. |
priority | The amount of time that the message additionally stays on screen. |
announcerCharacter | Portrait of the announcer. |
soundEventPath | Path of a sound file. |
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data | Parameters of the multiselection inquiry. |
pauseGameActiveState | Pauses the game's current active state while the inquiry is active. |
prioritize | Determines if the new query should be shown immediately if another query is active. |
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data | Parameters of the message. |
pauseGameActiveState | Pauses the game's current active state while the information is active. |
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hint | Content of the hint. |
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data | Parameters of the Scene Nofication. |
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