M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.View.Map.MapConversationTableauData Class Reference

Static Public Member Functions

static MapConversationTableauData CreateFrom (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, TerrainType terrainType, float timeOfDay, bool isCurrentTerrainUnderSnow, Settlement settlement, bool isInside)
 

Properties

ConversationCharacterData PlayerCharacterData [get]
 
ConversationCharacterData ConversationPartnerData [get]
 
TerrainType ConversationTerrainType [get]
 
bool IsCurrentTerrainUnderSnow [get]
 
bool IsInside [get]
 
float TimeOfDay [get]
 Time of day in 24 hours scale.
 
Settlement Settlement [get]
 

Member Function Documentation

◆ CreateFrom()

static MapConversationTableauData SandBox.View.Map.MapConversationTableauData.CreateFrom ( ConversationCharacterData  playerCharacterData,
ConversationCharacterData  conversationPartnerData,
TerrainType  terrainType,
float  timeOfDay,
bool  isCurrentTerrainUnderSnow,
Settlement  settlement,
bool  isInside 
)
static

Property Documentation

◆ PlayerCharacterData

ConversationCharacterData SandBox.View.Map.MapConversationTableauData.PlayerCharacterData
get

◆ ConversationPartnerData

ConversationCharacterData SandBox.View.Map.MapConversationTableauData.ConversationPartnerData
get

◆ ConversationTerrainType

TerrainType SandBox.View.Map.MapConversationTableauData.ConversationTerrainType
get

◆ IsCurrentTerrainUnderSnow

bool SandBox.View.Map.MapConversationTableauData.IsCurrentTerrainUnderSnow
get

◆ IsInside

bool SandBox.View.Map.MapConversationTableauData.IsInside
get

◆ TimeOfDay

float SandBox.View.Map.MapConversationTableauData.TimeOfDay
get

◆ Settlement

Settlement SandBox.View.Map.MapConversationTableauData.Settlement
get