An event that is triggered before calculating if clan screen is accessible from UI. Any objecting systems will register this event and give reasoning for it's deactivation.
Inherits TaleWorlds.Library.EventSystem.EventBase.
◆ ClanScreenPermissionEvent()
SandBox.View.Map.MapNavigationHandler.ClanScreenPermissionEvent.ClanScreenPermissionEvent |
( |
Action< bool, TextObject > |
isClanScreenAvailable | ) |
|
◆ IsClanScreenAvailable
Action<bool, TextObject> SandBox.View.Map.MapNavigationHandler.ClanScreenPermissionEvent.IsClanScreenAvailable |
|
get |