M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.INavigationHandler.
Classes | |
class | ClanScreenPermissionEvent |
An event that is triggered before calculating if clan screen is accessible from UI. Any objecting systems will register this event and give reasoning for it's deactivation. More... | |
Public Member Functions | |
MapNavigationHandler () | |
void | OnClanScreenPermission (bool isAvailable, TextObject reasonString) |
void | OpenQuests () |
void | OpenQuests (QuestBase quest) |
void | OpenQuests (IssueBase issue) |
void | OpenQuests (JournalLogEntry log) |
void | OpenInventory () |
void | OpenParty () |
void | OpenCharacterDeveloper () |
void | OpenCharacterDeveloper (Hero hero) |
void | OpenKingdom () |
void | OpenKingdom (Army army) |
void | OpenKingdom (Settlement settlement) |
void | OpenKingdom (Clan clan) |
void | OpenKingdom (PolicyObject policy) |
void | OpenKingdom (IFaction faction) |
void | OpenClan () |
void | OpenClan (Hero hero) |
void | OpenClan (PartyBase party) |
void | OpenClan (Settlement settlement) |
void | OpenClan (Workshop workshop) |
void | OpenClan (Alley alley) |
void | OpenEscapeMenu () |
Properties | |
bool | IsNavigationLocked [get, set] |
bool | PartyEnabled [get] |
bool | InventoryEnabled [get] |
bool | QuestsEnabled [get] |
bool | CharacterDeveloperEnabled [get] |
NavigationPermissionItem | ClanPermission [get] |
NavigationPermissionItem | KingdomPermission [get] |
bool | EscapeMenuEnabled [get] |
bool | PartyActive [get] |
bool | InventoryActive [get] |
bool | QuestsActive [get] |
bool | CharacterDeveloperActive [get] |
bool | ClanActive [get] |
bool | KingdomActive [get] |
bool | EscapeMenuActive [get] |
Properties inherited from TaleWorlds.CampaignSystem.INavigationHandler | |
bool | PartyEnabled [get] |
bool | InventoryEnabled [get] |
bool | QuestsEnabled [get] |
bool | CharacterDeveloperEnabled [get] |
NavigationPermissionItem | ClanPermission [get] |
NavigationPermissionItem | KingdomPermission [get] |
bool | EscapeMenuEnabled [get] |
bool | PartyActive [get] |
bool | InventoryActive [get] |
bool | QuestsActive [get] |
bool | CharacterDeveloperActive [get] |
bool | ClanActive [get] |
bool | KingdomActive [get] |
bool | EscapeMenuActive [get] |
SandBox.View.Map.MapNavigationHandler.MapNavigationHandler | ( | ) |
void SandBox.View.Map.MapNavigationHandler.OnClanScreenPermission | ( | bool | isAvailable, |
TextObject | reasonString | ||
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getset |
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.
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get |
Implements TaleWorlds.CampaignSystem.INavigationHandler.