M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
SandBox.View.Map.MapNavigationHandler Class Reference

Inherits TaleWorlds.CampaignSystem.INavigationHandler.

Classes

class  ClanScreenPermissionEvent
 An event that is triggered before calculating if clan screen is accessible from UI. Any objecting systems will register this event and give reasoning for it's deactivation. More...
 

Public Member Functions

 MapNavigationHandler ()
 
void OnClanScreenPermission (bool isAvailable, TextObject reasonString)
 
void OpenQuests ()
 
void OpenQuests (QuestBase quest)
 
void OpenQuests (IssueBase issue)
 
void OpenQuests (JournalLogEntry log)
 
void OpenInventory ()
 
void OpenParty ()
 
void OpenCharacterDeveloper ()
 
void OpenCharacterDeveloper (Hero hero)
 
void OpenKingdom ()
 
void OpenKingdom (Army army)
 
void OpenKingdom (Settlement settlement)
 
void OpenKingdom (Clan clan)
 
void OpenKingdom (PolicyObject policy)
 
void OpenKingdom (IFaction faction)
 
void OpenClan ()
 
void OpenClan (Hero hero)
 
void OpenClan (PartyBase party)
 
void OpenClan (Settlement settlement)
 
void OpenClan (Workshop workshop)
 
void OpenClan (Alley alley)
 
void OpenEscapeMenu ()
 

Properties

bool IsNavigationLocked [get, set]
 
bool PartyEnabled [get]
 
bool InventoryEnabled [get]
 
bool QuestsEnabled [get]
 
bool CharacterDeveloperEnabled [get]
 
NavigationPermissionItem ClanPermission [get]
 
NavigationPermissionItem KingdomPermission [get]
 
bool EscapeMenuEnabled [get]
 
bool PartyActive [get]
 
bool InventoryActive [get]
 
bool QuestsActive [get]
 
bool CharacterDeveloperActive [get]
 
bool ClanActive [get]
 
bool KingdomActive [get]
 
bool EscapeMenuActive [get]
 
- Properties inherited from TaleWorlds.CampaignSystem.INavigationHandler
bool PartyEnabled [get]
 
bool InventoryEnabled [get]
 
bool QuestsEnabled [get]
 
bool CharacterDeveloperEnabled [get]
 
NavigationPermissionItem ClanPermission [get]
 
NavigationPermissionItem KingdomPermission [get]
 
bool EscapeMenuEnabled [get]
 
bool PartyActive [get]
 
bool InventoryActive [get]
 
bool QuestsActive [get]
 
bool CharacterDeveloperActive [get]
 
bool ClanActive [get]
 
bool KingdomActive [get]
 
bool EscapeMenuActive [get]
 

Constructor & Destructor Documentation

◆ MapNavigationHandler()

SandBox.View.Map.MapNavigationHandler.MapNavigationHandler ( )

Member Function Documentation

◆ OnClanScreenPermission()

void SandBox.View.Map.MapNavigationHandler.OnClanScreenPermission ( bool  isAvailable,
TextObject  reasonString 
)

Property Documentation

◆ IsNavigationLocked

bool SandBox.View.Map.MapNavigationHandler.IsNavigationLocked
getset

◆ PartyEnabled

bool SandBox.View.Map.MapNavigationHandler.PartyEnabled
get

◆ InventoryEnabled

bool SandBox.View.Map.MapNavigationHandler.InventoryEnabled
get

◆ QuestsEnabled

bool SandBox.View.Map.MapNavigationHandler.QuestsEnabled
get

◆ CharacterDeveloperEnabled

bool SandBox.View.Map.MapNavigationHandler.CharacterDeveloperEnabled
get

◆ ClanPermission

NavigationPermissionItem SandBox.View.Map.MapNavigationHandler.ClanPermission
get

◆ KingdomPermission

NavigationPermissionItem SandBox.View.Map.MapNavigationHandler.KingdomPermission
get

◆ EscapeMenuEnabled

bool SandBox.View.Map.MapNavigationHandler.EscapeMenuEnabled
get

◆ PartyActive

bool SandBox.View.Map.MapNavigationHandler.PartyActive
get

◆ InventoryActive

bool SandBox.View.Map.MapNavigationHandler.InventoryActive
get

◆ QuestsActive

bool SandBox.View.Map.MapNavigationHandler.QuestsActive
get

◆ CharacterDeveloperActive

bool SandBox.View.Map.MapNavigationHandler.CharacterDeveloperActive
get

◆ ClanActive

bool SandBox.View.Map.MapNavigationHandler.ClanActive
get

◆ KingdomActive

bool SandBox.View.Map.MapNavigationHandler.KingdomActive
get

◆ EscapeMenuActive

bool SandBox.View.Map.MapNavigationHandler.EscapeMenuActive
get