M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.INavigationHandler Interface Reference

Inherited by SandBox.View.Map.MapNavigationHandler.

Public Member Functions

void OpenQuests ()
 
void OpenQuests (QuestBase quest)
 
void OpenQuests (IssueBase issue)
 
void OpenQuests (JournalLogEntry log)
 
void OpenInventory ()
 
void OpenParty ()
 
void OpenCharacterDeveloper ()
 
void OpenCharacterDeveloper (Hero hero)
 
void OpenKingdom ()
 
void OpenKingdom (Army army)
 
void OpenKingdom (Settlement settlement)
 
void OpenKingdom (Clan clan)
 
void OpenKingdom (PolicyObject policy)
 
void OpenKingdom (IFaction faction)
 
void OpenClan ()
 
void OpenClan (Hero hero)
 
void OpenClan (PartyBase party)
 
void OpenClan (Settlement settlement)
 
void OpenClan (Workshop workshop)
 
void OpenClan (Alley alley)
 
void OpenEscapeMenu ()
 

Properties

bool PartyEnabled [get]
 
bool InventoryEnabled [get]
 
bool QuestsEnabled [get]
 
bool CharacterDeveloperEnabled [get]
 
NavigationPermissionItem ClanPermission [get]
 
NavigationPermissionItem KingdomPermission [get]
 
bool EscapeMenuEnabled [get]
 
bool PartyActive [get]
 
bool InventoryActive [get]
 
bool QuestsActive [get]
 
bool CharacterDeveloperActive [get]
 
bool ClanActive [get]
 
bool KingdomActive [get]
 
bool EscapeMenuActive [get]
 

Member Function Documentation

◆ OpenQuests() [1/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( )

◆ OpenQuests() [2/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( QuestBase  quest)

◆ OpenQuests() [3/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( IssueBase  issue)

◆ OpenQuests() [4/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( JournalLogEntry  log)

◆ OpenInventory()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenInventory ( )

◆ OpenParty()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenParty ( )

◆ OpenCharacterDeveloper() [1/2]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenCharacterDeveloper ( )

◆ OpenCharacterDeveloper() [2/2]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenCharacterDeveloper ( Hero  hero)

◆ OpenKingdom() [1/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( )

◆ OpenKingdom() [2/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Army  army)

◆ OpenKingdom() [3/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Settlement  settlement)

◆ OpenKingdom() [4/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Clan  clan)

◆ OpenKingdom() [5/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( PolicyObject  policy)

◆ OpenKingdom() [6/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( IFaction  faction)

◆ OpenClan() [1/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( )

◆ OpenClan() [2/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Hero  hero)

◆ OpenClan() [3/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( PartyBase  party)

◆ OpenClan() [4/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Settlement  settlement)

◆ OpenClan() [5/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Workshop  workshop)

◆ OpenClan() [6/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Alley  alley)

◆ OpenEscapeMenu()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenEscapeMenu ( )

Property Documentation

◆ PartyEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.PartyEnabled
get

◆ InventoryEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.InventoryEnabled
get

◆ QuestsEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.QuestsEnabled
get

◆ CharacterDeveloperEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.CharacterDeveloperEnabled
get

◆ ClanPermission

NavigationPermissionItem TaleWorlds.CampaignSystem.INavigationHandler.ClanPermission
get

◆ KingdomPermission

NavigationPermissionItem TaleWorlds.CampaignSystem.INavigationHandler.KingdomPermission
get

◆ EscapeMenuEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.EscapeMenuEnabled
get

◆ PartyActive

bool TaleWorlds.CampaignSystem.INavigationHandler.PartyActive
get

◆ InventoryActive

bool TaleWorlds.CampaignSystem.INavigationHandler.InventoryActive
get

◆ QuestsActive

bool TaleWorlds.CampaignSystem.INavigationHandler.QuestsActive
get

◆ CharacterDeveloperActive

bool TaleWorlds.CampaignSystem.INavigationHandler.CharacterDeveloperActive
get

◆ ClanActive

bool TaleWorlds.CampaignSystem.INavigationHandler.ClanActive
get

◆ KingdomActive

bool TaleWorlds.CampaignSystem.INavigationHandler.KingdomActive
get

◆ EscapeMenuActive

bool TaleWorlds.CampaignSystem.INavigationHandler.EscapeMenuActive
get