Inherits TaleWorlds.CampaignSystem.Party.IPartyVisual.
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| PartyVisual () |
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void | SetMapIconAsDirty () |
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void | Tick (float realDt, float dt, PartyBase party, ref int dirtyPartiesCount, ref PartyBase[] dirtyPartiesList) |
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void | ReleaseResources () |
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void | ValidateIsDirty (PartyBase party, float realDt, float dt) |
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void | TickFadingState (float realDt, float dt) |
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void | ResetPartyIcon () |
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void | RefreshWallState (PartyBase party) |
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void | RefreshTownPhysicalEntitiesState (PartyBase party) |
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void | SetLevelMask (uint newMask) |
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void | RefreshLevelMask (PartyBase party) |
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void | OnPartyRemoved () |
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IMapEntity | GetMapEntity () |
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void | OnStartup (PartyBase party) |
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void | OnPartyRemoved () |
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void | OnBesieged (Vec3 soundPosition) |
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void | OnSiegeLifted () |
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void | SetMapIconAsDirty () |
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void | Tick (float realDt, float dt, PartyBase party, ref int dirtyPartiesCount, ref PartyBase[] dirtyPartiesList) |
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MatrixFrame | GetFrame () |
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MatrixFrame | GetGlobalFrame () |
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void | SetFrame (ref MatrixFrame frame) |
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void | SetVisualVisible (bool visible) |
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bool | IsVisibleOrFadingOut () |
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void | ReleaseResources () |
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void | RefreshWallState (PartyBase party) |
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void | RefreshLevelMask (PartyBase party) |
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ReadOnlyCollection< MatrixFrame > | GetSiegeCamp1GlobalFrames () |
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ReadOnlyCollection< MatrixFrame > | GetSiegeCamp2GlobalFrames () |
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MatrixFrame | GetAttackerTowerSiegeEngineFrameAtIndex (int index) |
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int | GetAttackerTowerSiegeEngineFrameCount () |
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MatrixFrame | GetAttackerBatteringRamSiegeEngineFrameAtIndex (int index) |
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int | GetAttackerBatteringRamSiegeEngineFrameCount () |
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MatrixFrame | GetAttackerRangedSiegeEngineFrameAtIndex (int index) |
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int | GetAttackerRangedSiegeEngineFrameCount () |
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MatrixFrame | GetDefenderSiegeEngineFrameAtIndex (int index) |
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int | GetDefenderSiegeEngineFrameCount () |
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MatrixFrame | GetBreacableWallFrameAtIndex (int index) |
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int | GetBreacableWallFrameCount () |
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IMapEntity | GetMapEntity () |
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void | ValidateIsDirty (PartyBase party, float realDt, float dt) |
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void | TickFadingState (float realDt, float dt) |
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◆ PartyVisual()
SandBox.View.Map.PartyVisual.PartyVisual |
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◆ SetMapIconAsDirty()
void SandBox.View.Map.PartyVisual.SetMapIconAsDirty |
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◆ Tick()
void SandBox.View.Map.PartyVisual.Tick |
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float |
realDt, |
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float |
dt, |
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PartyBase |
party, |
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ref int |
dirtyPartiesCount, |
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ref PartyBase[] |
dirtyPartiesList |
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) |
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◆ ReleaseResources()
void SandBox.View.Map.PartyVisual.ReleaseResources |
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◆ ValidateIsDirty()
void SandBox.View.Map.PartyVisual.ValidateIsDirty |
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PartyBase |
party, |
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float |
realDt, |
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float |
dt |
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) |
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◆ TickFadingState()
void SandBox.View.Map.PartyVisual.TickFadingState |
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float |
realDt, |
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float |
dt |
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) |
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◆ ResetPartyIcon()
void SandBox.View.Map.PartyVisual.ResetPartyIcon |
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◆ RefreshWallState()
void SandBox.View.Map.PartyVisual.RefreshWallState |
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PartyBase |
party | ) |
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◆ RefreshTownPhysicalEntitiesState()
void SandBox.View.Map.PartyVisual.RefreshTownPhysicalEntitiesState |
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PartyBase |
party | ) |
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◆ SetLevelMask()
void SandBox.View.Map.PartyVisual.SetLevelMask |
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uint |
newMask | ) |
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◆ RefreshLevelMask()
void SandBox.View.Map.PartyVisual.RefreshLevelMask |
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PartyBase |
party | ) |
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◆ OnPartyRemoved()
void SandBox.View.Map.PartyVisual.OnPartyRemoved |
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◆ GetMapEntity()
IMapEntity SandBox.View.Map.PartyVisual.GetMapEntity |
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◆ MapScreen
MapScreen SandBox.View.Map.PartyVisual.MapScreen |
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get |
◆ StrategicEntity
GameEntity SandBox.View.Map.PartyVisual.StrategicEntity |
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get |
◆ TownPhysicalEntities
List<GameEntity> SandBox.View.Map.PartyVisual.TownPhysicalEntities |
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get |
◆ CircleLocalFrame
MatrixFrame SandBox.View.Map.PartyVisual.CircleLocalFrame |
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get |
◆ EntityMoving
bool SandBox.View.Map.PartyVisual.EntityMoving |
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getset |
◆ HumanAgentVisuals
◆ MountAgentVisuals
◆ CaravanMountAgentVisuals
AgentVisuals SandBox.View.Map.PartyVisual.CaravanMountAgentVisuals |
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get |
◆ IsEnemy
bool SandBox.View.Map.PartyVisual.IsEnemy |
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get |
◆ IsFriendly
bool SandBox.View.Map.PartyVisual.IsFriendly |
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get |