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| PartyNameplateVM (MobileParty party, Camera mapCamera, Action resetCamera, Func< bool > getShouldShowFullName) |
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override void | OnFinalize () |
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override void | RefreshValues () |
| Used for updating localized texts.
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override void | RefreshDynamicProperties (bool forceUpdate) |
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override void | RefreshPosition () |
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override void | RefreshTutorialStatus (string newTutorialHighlightElementID) |
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void | DetermineIsVisibleOnMap () |
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void | OnPlayerCharacterChanged (Hero newPlayer) |
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void | RefreshBinding () |
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void | ExecuteSetCameraPosition () |
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void | RegisterEvents () |
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void | UnregisterEvents () |
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Public Member Functions inherited from SandBox.ViewModelCollection.Nameplate.NameplateVM |
| NameplateVM () |
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override void | OnFinalize () |
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virtual void | Initialize (GameEntity strategicEntity) |
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virtual void | RefreshDynamicProperties (bool forceUpdate) |
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virtual void | RefreshPosition () |
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virtual void | RefreshRelationStatus () |
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virtual void | RefreshTutorialStatus (string newTutorialHighlightElementID) |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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bool | GetIsMainParty [get] |
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MobileParty | Party [get] |
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Vec2 | HeadPosition [get, set] |
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string | Count [get, set] |
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string | Prisoner [get, set] |
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MBBindingList< QuestMarkerVM > | Quests [get, set] |
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string | Wounded [get, set] |
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string | ExtraInfoText [get, set] |
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string | MovementSpeedText [get, set] |
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string | FullName [get, set] |
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bool | IsMainParty [get, set] |
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bool | IsInArmy [get, set] |
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bool | IsInSettlement [get, set] |
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bool | IsDisorganized [get, set] |
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bool | IsArmy [get, set] |
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bool | IsBehind [get, set] |
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bool | IsHigh [get, set] |
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bool | IsPrisoner [get, set] |
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bool | ShouldShowFullName [get, set] |
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ImageIdentifierVM | MainHeroVisual [get, set] |
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ImageIdentifierVM | PartyBanner [get, set] |
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Properties inherited from SandBox.ViewModelCollection.Nameplate.NameplateVM |
double | Scale [get, set] |
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int | NameplateOrder [get, set] |
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int | SizeType [get, set] |
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string | FactionColor [get, set] |
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float | DistanceToCamera [get, set] |
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bool | IsVisibleOnMap [get, set] |
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bool | IsTargetedByTutorial [get, set] |
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Vec2 | Position [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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