M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent Class Reference

Inherits TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationContentBase.

Public Member Functions

override int GetSelectedParentType ()
 
override void OnCharacterCreationFinalized ()
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationContentBase
void Initialize (CharacterCreation characterCreation)
 
void ApplySkillAndAttributeEffects (List< SkillObject > skills, int focusToAdd, int skillLevelToAdd, CharacterAttribute attribute, int attributeLevelToAdd, List< TraitObject > traits=null, int traitLevelToAdd=0, int renownToAdd=0, int goldToAdd=0, int unspentFocusPoints=0, int unspentAttributePoints=0)
 
void SetPlayerBanner (Banner banner)
 
Banner GetCurrentPlayerBanner ()
 
void SetSelectedCulture (CultureObject culture, CharacterCreation characterCreation)
 
void ApplyCulture (CharacterCreation characterCreation)
 
IEnumerable< CultureObjectGetCultures ()
 
CultureObject GetSelectedCulture ()
 
virtual int GetSelectedParentType ()
 
virtual void OnCharacterCreationFinalized ()
 

Protected Types

enum  OccupationTypes {
  Artisan = 0 ,
  Bard ,
  Retainer ,
  Merchant ,
  Farmer ,
  Hunter ,
  Vagabond ,
  Mercenary ,
  Herder ,
  Healer ,
  NumberOfTypes
}
 

Protected Member Functions

override void OnCultureSelected ()
 
override void OnInitialized (CharacterCreation characterCreation)
 
override void OnApplyCulture ()
 
void AddParentsMenu (CharacterCreation characterCreation)
 
void AddChildhoodMenu (CharacterCreation characterCreation)
 
void AddEducationMenu (CharacterCreation characterCreation)
 
void AddYouthMenu (CharacterCreation characterCreation)
 
void AddAdulthoodMenu (CharacterCreation characterCreation)
 
void AddEscapeMenu (CharacterCreation characterCreation)
 
void ParentsOnInit (CharacterCreation characterCreation)
 
void ChangeParentsOutfit (CharacterCreation characterCreation, string fatherItemId="", string motherItemId="", bool isLeftHandItemForFather=true, bool isLeftHandItemForMother=true)
 
void ChangeParentsAnimation (CharacterCreation characterCreation)
 
void SetParentAndOccupationType (CharacterCreation characterCreation, int parentType, OccupationTypes occupationType, string fatherItemId="", string motherItemId="", bool isLeftHandItemForFather=true, bool isLeftHandItemForMother=true)
 
void EmpireLandlordsRetainerOnConsequence (CharacterCreation characterCreation)
 
void EmpireMerchantOnConsequence (CharacterCreation characterCreation)
 
void EmpireFreeholderOnConsequence (CharacterCreation characterCreation)
 
void EmpireArtisanOnConsequence (CharacterCreation characterCreation)
 
void EmpireWoodsmanOnConsequence (CharacterCreation characterCreation)
 
void EmpireVagabondOnConsequence (CharacterCreation characterCreation)
 
void EmpireLandlordsRetainerOnApply (CharacterCreation characterCreation)
 
void EmpireMerchantOnApply (CharacterCreation characterCreation)
 
void EmpireFreeholderOnApply (CharacterCreation characterCreation)
 
void EmpireArtisanOnApply (CharacterCreation characterCreation)
 
void EmpireWoodsmanOnApply (CharacterCreation characterCreation)
 
void EmpireVagabondOnApply (CharacterCreation characterCreation)
 
void VlandiaBaronsRetainerOnConsequence (CharacterCreation characterCreation)
 
void VlandiaMerchantOnConsequence (CharacterCreation characterCreation)
 
void VlandiaYeomanOnConsequence (CharacterCreation characterCreation)
 
void VlandiaBlacksmithOnConsequence (CharacterCreation characterCreation)
 
void VlandiaHunterOnConsequence (CharacterCreation characterCreation)
 
void VlandiaMercenaryOnConsequence (CharacterCreation characterCreation)
 
void VlandiaBaronsRetainerOnApply (CharacterCreation characterCreation)
 
void VlandiaMerchantOnApply (CharacterCreation characterCreation)
 
void VlandiaYeomanOnApply (CharacterCreation characterCreation)
 
void VlandiaBlacksmithOnApply (CharacterCreation characterCreation)
 
void VlandiaHunterOnApply (CharacterCreation characterCreation)
 
void VlandiaMercenaryOnApply (CharacterCreation characterCreation)
 
void SturgiaBoyarsCompanionOnConsequence (CharacterCreation characterCreation)
 
void SturgiaTraderOnConsequence (CharacterCreation characterCreation)
 
void SturgiaFreemanOnConsequence (CharacterCreation characterCreation)
 
void SturgiaArtisanOnConsequence (CharacterCreation characterCreation)
 
void SturgiaHunterOnConsequence (CharacterCreation characterCreation)
 
void SturgiaVagabondOnConsequence (CharacterCreation characterCreation)
 
void SturgiaBoyarsCompanionOnApply (CharacterCreation characterCreation)
 
void SturgiaTraderOnApply (CharacterCreation characterCreation)
 
void SturgiaFreemanOnApply (CharacterCreation characterCreation)
 
void SturgiaArtisanOnApply (CharacterCreation characterCreation)
 
void SturgiaHunterOnApply (CharacterCreation characterCreation)
 
void SturgiaVagabondOnApply (CharacterCreation characterCreation)
 
void AseraiTribesmanOnConsequence (CharacterCreation characterCreation)
 
void AseraiWariorSlaveOnConsequence (CharacterCreation characterCreation)
 
void AseraiMerchantOnConsequence (CharacterCreation characterCreation)
 
void AseraiOasisFarmerOnConsequence (CharacterCreation characterCreation)
 
void AseraiBedouinOnConsequence (CharacterCreation characterCreation)
 
void AseraiBackAlleyThugOnConsequence (CharacterCreation characterCreation)
 
void AseraiTribesmanOnApply (CharacterCreation characterCreation)
 
void AseraiWariorSlaveOnApply (CharacterCreation characterCreation)
 
void AseraiMerchantOnApply (CharacterCreation characterCreation)
 
void AseraiOasisFarmerOnApply (CharacterCreation characterCreation)
 
void AseraiBedouinOnApply (CharacterCreation characterCreation)
 
void AseraiBackAlleyThugOnApply (CharacterCreation characterCreation)
 
void BattaniaChieftainsHearthguardOnConsequence (CharacterCreation characterCreation)
 
void BattaniaHealerOnConsequence (CharacterCreation characterCreation)
 
void BattaniaTribesmanOnConsequence (CharacterCreation characterCreation)
 
void BattaniaSmithOnConsequence (CharacterCreation characterCreation)
 
void BattaniaWoodsmanOnConsequence (CharacterCreation characterCreation)
 
void BattaniaBardOnConsequence (CharacterCreation characterCreation)
 
void BattaniaChieftainsHearthguardOnApply (CharacterCreation characterCreation)
 
void BattaniaHealerOnApply (CharacterCreation characterCreation)
 
void BattaniaTribesmanOnApply (CharacterCreation characterCreation)
 
void BattaniaSmithOnApply (CharacterCreation characterCreation)
 
void BattaniaWoodsmanOnApply (CharacterCreation characterCreation)
 
void BattaniaBardOnApply (CharacterCreation characterCreation)
 
void KhuzaitNoyansKinsmanOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitMerchantOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitTribesmanOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitFarmerOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitShamanOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitNomadOnConsequence (CharacterCreation characterCreation)
 
void KhuzaitNoyansKinsmanOnApply (CharacterCreation characterCreation)
 
void KhuzaitMerchantOnApply (CharacterCreation characterCreation)
 
void KhuzaitTribesmanOnApply (CharacterCreation characterCreation)
 
void KhuzaitFarmerOnApply (CharacterCreation characterCreation)
 
void KhuzaitShamanOnApply (CharacterCreation characterCreation)
 
void KhuzaitNomadOnApply (CharacterCreation characterCreation)
 
bool EmpireParentsOnCondition ()
 
bool VlandianParentsOnCondition ()
 
bool SturgianParentsOnCondition ()
 
bool AseraiParentsOnCondition ()
 
bool BattanianParentsOnCondition ()
 
bool KhuzaitParentsOnCondition ()
 
void FinalizeParents ()
 
List< FaceGenCharChangePlayerFaceWithAge (float age, string actionName="act_childhood_schooled")
 
Equipment ChangePlayerOutfit (CharacterCreation characterCreation, string outfit)
 
void ChangePlayerMount (CharacterCreation characterCreation, Hero hero)
 
void ClearMountEntity (CharacterCreation characterCreation)
 
void ClearCharacters (CharacterCreation characterCreation)
 
void ChildhoodOnInit (CharacterCreation characterCreation)
 
void ChildhoodYourLeadershipSkillsOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodYourBrawnOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodAttentionToDetailOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodAptitudeForNumbersOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodWayWithPeopleOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodSkillsWithHorsesOnConsequence (CharacterCreation characterCreation)
 
void ChildhoodGoodLeadingOnApply (CharacterCreation characterCreation)
 
void ChildhoodGoodAthleticsOnApply (CharacterCreation characterCreation)
 
void ChildhoodGoodMemoryOnApply (CharacterCreation characterCreation)
 
void ChildhoodGoodMathOnApply (CharacterCreation characterCreation)
 
void ChildhoodGoodMannersOnApply (CharacterCreation characterCreation)
 
void ChildhoodAffinityWithAnimalsOnApply (CharacterCreation characterCreation)
 
void EducationOnInit (CharacterCreation characterCreation)
 
bool RuralType ()
 
bool RichParents ()
 
bool RuralChildhoodOnCondition ()
 
bool UrbanChildhoodOnCondition ()
 
bool RuralAdolescenceOnCondition ()
 
bool UrbanAdolescenceOnCondition ()
 
bool UrbanRichAdolescenceOnCondition ()
 
bool UrbanPoorAdolescenceOnCondition ()
 
void RefreshPropsAndClothing (CharacterCreation characterCreation, bool isChildhoodStage, string itemId, bool isLeftHand, string secondItemId="")
 
void RuralAdolescenceHerderOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceSmithyOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceRepairmanOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceGathererOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceHunterOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceHelperOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceWatcherOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceMarketerOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescencePreacherOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceGangerOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceDockerOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceHorserOnConsequence (CharacterCreation characterCreation)
 
void UrbanAdolescenceTutorOnConsequence (CharacterCreation characterCreation)
 
void RuralAdolescenceHerderOnApply (CharacterCreation characterCreation)
 
void RuralAdolescenceSmithyOnApply (CharacterCreation characterCreation)
 
void RuralAdolescenceRepairmanOnApply (CharacterCreation characterCreation)
 
void RuralAdolescenceGathererOnApply (CharacterCreation characterCreation)
 
void RuralAdolescenceHunterOnApply (CharacterCreation characterCreation)
 
void RuralAdolescenceHelperOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescenceWatcherOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescenceMarketerOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescencePreacherOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescenceGangerOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescenceDockerOnApply (CharacterCreation characterCreation)
 
void UrbanAdolescenceTutorOnApply (CharacterCreation characterCreation)
 
void YouthOnInit (CharacterCreation characterCreation)
 
void RefreshPlayerAppearance (CharacterCreation characterCreation)
 
bool YouthCommanderOnCondition ()
 
void YouthCommanderOnApply (CharacterCreation characterCreation)
 
bool YouthGroomOnCondition ()
 
void YouthCommanderOnConsequence (CharacterCreation characterCreation)
 
void YouthGroomOnConsequence (CharacterCreation characterCreation)
 
void YouthChieftainOnConsequence (CharacterCreation characterCreation)
 
void YouthCavalryOnConsequence (CharacterCreation characterCreation)
 
void YouthHearthGuardOnConsequence (CharacterCreation characterCreation)
 
void YouthOutridersOnConsequence (CharacterCreation characterCreation)
 
void YouthOtherOutridersOnConsequence (CharacterCreation characterCreation)
 
void YouthInfantryOnConsequence (CharacterCreation characterCreation)
 
void YouthSkirmisherOnConsequence (CharacterCreation characterCreation)
 
void YouthGarrisonOnConsequence (CharacterCreation characterCreation)
 
void YouthOtherGarrisonOnConsequence (CharacterCreation characterCreation)
 
void YouthKernOnConsequence (CharacterCreation characterCreation)
 
void YouthCamperOnConsequence (CharacterCreation characterCreation)
 
void YouthGroomOnApply (CharacterCreation characterCreation)
 
bool YouthChieftainOnCondition ()
 
void YouthChieftainOnApply (CharacterCreation characterCreation)
 
bool YouthCavalryOnCondition ()
 
void YouthCavalryOnApply (CharacterCreation characterCreation)
 
bool YouthHearthGuardOnCondition ()
 
void YouthHearthGuardOnApply (CharacterCreation characterCreation)
 
bool YouthOutridersOnCondition ()
 
void YouthOutridersOnApply (CharacterCreation characterCreation)
 
bool YouthOtherOutridersOnCondition ()
 
void YouthOtherOutridersOnApply (CharacterCreation characterCreation)
 
void YouthInfantryOnApply (CharacterCreation characterCreation)
 
void YouthSkirmisherOnApply (CharacterCreation characterCreation)
 
bool YouthGarrisonOnCondition ()
 
void YouthGarrisonOnApply (CharacterCreation characterCreation)
 
bool YouthOtherGarrisonOnCondition ()
 
void YouthOtherGarrisonOnApply (CharacterCreation characterCreation)
 
bool YouthSkirmisherOnCondition ()
 
bool YouthKernOnCondition ()
 
void YouthKernOnApply (CharacterCreation characterCreation)
 
bool YouthCamperOnCondition ()
 
void YouthCamperOnApply (CharacterCreation characterCreation)
 
void AccomplishmentOnInit (CharacterCreation characterCreation)
 
void AccomplishmentDefeatedEnemyOnApply (CharacterCreation characterCreation)
 
void AccomplishmentExpeditionOnApply (CharacterCreation characterCreation)
 
bool AccomplishmentRuralOnCondition ()
 
bool AccomplishmentMerchantOnCondition ()
 
bool AccomplishmentPosseOnConditions ()
 
bool AccomplishmentSavedVillageOnCondition ()
 
bool AccomplishmentSavedStreetOnCondition ()
 
bool AccomplishmentUrbanOnCondition ()
 
void AccomplishmentWorkshopOnApply (CharacterCreation characterCreation)
 
void AccomplishmentSiegeHunterOnApply (CharacterCreation characterCreation)
 
void AccomplishmentEscapadeOnApply (CharacterCreation characterCreation)
 
void AccomplishmentTreaterOnApply (CharacterCreation characterCreation)
 
void AccomplishmentDefeatedEnemyOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentExpeditionOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentMerchantOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentSavedVillageOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentSavedStreetOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentWorkshopOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentSiegeHunterOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentEscapadeOnConsequence (CharacterCreation characterCreation)
 
void AccomplishmentTreaterOnConsequence (CharacterCreation characterCreation)
 
void EscapeOnInit (CharacterCreation characterCreation)
 
void ChangeStoryStageEquipments (CharacterCreation characterCreation)
 
void EscapeSubdueRaiderOnConsequence (CharacterCreation characterCreation)
 
void EscapeDrawArrowsOnConsequence (CharacterCreation characterCreation)
 
void EscapeFastHorseOnConsequence (CharacterCreation characterCreation)
 
void EscapeRoadOffWithBrotherOnConsequence (CharacterCreation characterCreation)
 
void EscapeOrganizeTravellersOnConsequence (CharacterCreation characterCreation)
 
void EscapeSubdueRaiderOnApply (CharacterCreation characterCreation)
 
void EscapeDrawArrowsOnApply (CharacterCreation characterCreation)
 
void EscapeFastHorseOnApply (CharacterCreation characterCreation)
 
void EscapeRoadOffWithBrotherOnApply (CharacterCreation characterCreation)
 
void EscapeOrganizeTravellersOnApply (CharacterCreation characterCreation)
 
void ApplyEquipments (CharacterCreation characterCreation)
 
void ApplyBrotherClothingAndEquipment ()
 
void CreateSibling (Hero hero)
 
virtual void OnInitialized (CharacterCreation characterCreation)
 
virtual void OnApplyCulture ()
 
virtual void OnCultureSelected ()
 

Protected Attributes

OccupationTypes _familyOccupationType
 
TextObject _educationIntroductoryText = new TextObject(@"{=!}{EDUCATION_INTRO}")
 
TextObject _youthIntroductoryText = new TextObject(@"{=!}{YOUTH_INTRO}")
 

Properties

override TextObject ReviewPageDescription [get]
 
override IEnumerable< Type > CharacterCreationStages [get]
 
- Properties inherited from TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationContentBase
static CharacterCreationContentBase Instance [get]
 
virtual int ChildhoodAge [get]
 
virtual int EducationAge [get]
 
virtual int YouthAge [get]
 
virtual int AccomplishmentAge [get]
 
virtual int FocusToAdd [get]
 
virtual int SkillLevelToAdd [get]
 
virtual int AttributeLevelToAdd [get]
 
virtual int FocusToAddByCulture [get]
 
virtual int SkillLevelToAddByCulture [get]
 
int SelectedParentType = 1 [get, set]
 
int SelectedTitleType [get, set]
 
abstract TextObject ReviewPageDescription [get]
 
FaceGenChar MotherFacegenCharacter [get, set]
 
FaceGenChar FatherFacegenCharacter [get, set]
 
BodyProperties PlayerBodyProperties [get, set]
 
Equipment PlayerStartEquipment [get, set]
 
Equipment PlayerCivilianEquipment [get, set]
 
abstract IEnumerable< Type > CharacterCreationStages [get]
 

Member Enumeration Documentation

◆ OccupationTypes

Enumerator
Artisan 
Bard 
Retainer 
Merchant 
Farmer 
Hunter 
Vagabond 
Mercenary 
Herder 
Healer 
NumberOfTypes 

Member Function Documentation

◆ OnCultureSelected()

override void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.OnCultureSelected ( )
protectedvirtual

◆ GetSelectedParentType()

override int StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.GetSelectedParentType ( )
virtual

◆ OnCharacterCreationFinalized()

override void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.OnCharacterCreationFinalized ( )
virtual

◆ OnInitialized()

override void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.OnInitialized ( CharacterCreation  characterCreation)
protectedvirtual

◆ OnApplyCulture()

override void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.OnApplyCulture ( )
protectedvirtual

◆ AddParentsMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddParentsMenu ( CharacterCreation  characterCreation)
protected

◆ AddChildhoodMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddChildhoodMenu ( CharacterCreation  characterCreation)
protected

◆ AddEducationMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddEducationMenu ( CharacterCreation  characterCreation)
protected

◆ AddYouthMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddYouthMenu ( CharacterCreation  characterCreation)
protected

◆ AddAdulthoodMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddAdulthoodMenu ( CharacterCreation  characterCreation)
protected

◆ AddEscapeMenu()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AddEscapeMenu ( CharacterCreation  characterCreation)
protected

◆ ParentsOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ParentsOnInit ( CharacterCreation  characterCreation)
protected

◆ ChangeParentsOutfit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangeParentsOutfit ( CharacterCreation  characterCreation,
string  fatherItemId = "",
string  motherItemId = "",
bool  isLeftHandItemForFather = true,
bool  isLeftHandItemForMother = true 
)
protected

◆ ChangeParentsAnimation()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangeParentsAnimation ( CharacterCreation  characterCreation)
protected

◆ SetParentAndOccupationType()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SetParentAndOccupationType ( CharacterCreation  characterCreation,
int  parentType,
OccupationTypes  occupationType,
string  fatherItemId = "",
string  motherItemId = "",
bool  isLeftHandItemForFather = true,
bool  isLeftHandItemForMother = true 
)
protected

◆ EmpireLandlordsRetainerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireLandlordsRetainerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireMerchantOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireMerchantOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireFreeholderOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireFreeholderOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireArtisanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireArtisanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireWoodsmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireWoodsmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireVagabondOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireVagabondOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EmpireLandlordsRetainerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireLandlordsRetainerOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireMerchantOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireMerchantOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireFreeholderOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireFreeholderOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireArtisanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireArtisanOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireWoodsmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireWoodsmanOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireVagabondOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireVagabondOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaBaronsRetainerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaBaronsRetainerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaMerchantOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaMerchantOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaYeomanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaYeomanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaBlacksmithOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaBlacksmithOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaHunterOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaHunterOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaMercenaryOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaMercenaryOnConsequence ( CharacterCreation  characterCreation)
protected

◆ VlandiaBaronsRetainerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaBaronsRetainerOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaMerchantOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaMerchantOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaYeomanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaYeomanOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaBlacksmithOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaBlacksmithOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaHunterOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaHunterOnApply ( CharacterCreation  characterCreation)
protected

◆ VlandiaMercenaryOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandiaMercenaryOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaBoyarsCompanionOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaBoyarsCompanionOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaTraderOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaTraderOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaFreemanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaFreemanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaArtisanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaArtisanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaHunterOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaHunterOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaVagabondOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaVagabondOnConsequence ( CharacterCreation  characterCreation)
protected

◆ SturgiaBoyarsCompanionOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaBoyarsCompanionOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaTraderOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaTraderOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaFreemanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaFreemanOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaArtisanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaArtisanOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaHunterOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaHunterOnApply ( CharacterCreation  characterCreation)
protected

◆ SturgiaVagabondOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgiaVagabondOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiTribesmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiTribesmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiWariorSlaveOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiWariorSlaveOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiMerchantOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiMerchantOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiOasisFarmerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiOasisFarmerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiBedouinOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiBedouinOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiBackAlleyThugOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiBackAlleyThugOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AseraiTribesmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiTribesmanOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiWariorSlaveOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiWariorSlaveOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiMerchantOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiMerchantOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiOasisFarmerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiOasisFarmerOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiBedouinOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiBedouinOnApply ( CharacterCreation  characterCreation)
protected

◆ AseraiBackAlleyThugOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiBackAlleyThugOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaChieftainsHearthguardOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaChieftainsHearthguardOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaHealerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaHealerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaTribesmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaTribesmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaSmithOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaSmithOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaWoodsmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaWoodsmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaBardOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaBardOnConsequence ( CharacterCreation  characterCreation)
protected

◆ BattaniaChieftainsHearthguardOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaChieftainsHearthguardOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaHealerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaHealerOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaTribesmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaTribesmanOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaSmithOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaSmithOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaWoodsmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaWoodsmanOnApply ( CharacterCreation  characterCreation)
protected

◆ BattaniaBardOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattaniaBardOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitNoyansKinsmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitNoyansKinsmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitMerchantOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitMerchantOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitTribesmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitTribesmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitFarmerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitFarmerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitShamanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitShamanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitNomadOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitNomadOnConsequence ( CharacterCreation  characterCreation)
protected

◆ KhuzaitNoyansKinsmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitNoyansKinsmanOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitMerchantOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitMerchantOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitTribesmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitTribesmanOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitFarmerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitFarmerOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitShamanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitShamanOnApply ( CharacterCreation  characterCreation)
protected

◆ KhuzaitNomadOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitNomadOnApply ( CharacterCreation  characterCreation)
protected

◆ EmpireParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EmpireParentsOnCondition ( )
protected

◆ VlandianParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.VlandianParentsOnCondition ( )
protected

◆ SturgianParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.SturgianParentsOnCondition ( )
protected

◆ AseraiParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AseraiParentsOnCondition ( )
protected

◆ BattanianParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.BattanianParentsOnCondition ( )
protected

◆ KhuzaitParentsOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.KhuzaitParentsOnCondition ( )
protected

◆ FinalizeParents()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.FinalizeParents ( )
protected

◆ ChangePlayerFaceWithAge()

List< FaceGenChar > StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangePlayerFaceWithAge ( float  age,
string  actionName = "act_childhood_schooled" 
)
protected

◆ ChangePlayerOutfit()

Equipment StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangePlayerOutfit ( CharacterCreation  characterCreation,
string  outfit 
)
protected

◆ ChangePlayerMount()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangePlayerMount ( CharacterCreation  characterCreation,
Hero  hero 
)
protected

◆ ClearMountEntity()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ClearMountEntity ( CharacterCreation  characterCreation)
protected

◆ ClearCharacters()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ClearCharacters ( CharacterCreation  characterCreation)
protected

◆ ChildhoodOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodOnInit ( CharacterCreation  characterCreation)
protected

◆ ChildhoodYourLeadershipSkillsOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodYourLeadershipSkillsOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodYourBrawnOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodYourBrawnOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodAttentionToDetailOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodAttentionToDetailOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodAptitudeForNumbersOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodAptitudeForNumbersOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodWayWithPeopleOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodWayWithPeopleOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodSkillsWithHorsesOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodSkillsWithHorsesOnConsequence ( CharacterCreation  characterCreation)
protected

◆ ChildhoodGoodLeadingOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodGoodLeadingOnApply ( CharacterCreation  characterCreation)
protected

◆ ChildhoodGoodAthleticsOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodGoodAthleticsOnApply ( CharacterCreation  characterCreation)
protected

◆ ChildhoodGoodMemoryOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodGoodMemoryOnApply ( CharacterCreation  characterCreation)
protected

◆ ChildhoodGoodMathOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodGoodMathOnApply ( CharacterCreation  characterCreation)
protected

◆ ChildhoodGoodMannersOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodGoodMannersOnApply ( CharacterCreation  characterCreation)
protected

◆ ChildhoodAffinityWithAnimalsOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChildhoodAffinityWithAnimalsOnApply ( CharacterCreation  characterCreation)
protected

◆ EducationOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EducationOnInit ( CharacterCreation  characterCreation)
protected

◆ RuralType()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralType ( )
protected

◆ RichParents()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RichParents ( )
protected

◆ RuralChildhoodOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralChildhoodOnCondition ( )
protected

◆ UrbanChildhoodOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanChildhoodOnCondition ( )
protected

◆ RuralAdolescenceOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceOnCondition ( )
protected

◆ UrbanAdolescenceOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceOnCondition ( )
protected

◆ UrbanRichAdolescenceOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanRichAdolescenceOnCondition ( )
protected

◆ UrbanPoorAdolescenceOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanPoorAdolescenceOnCondition ( )
protected

◆ RefreshPropsAndClothing()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RefreshPropsAndClothing ( CharacterCreation  characterCreation,
bool  isChildhoodStage,
string  itemId,
bool  isLeftHand,
string  secondItemId = "" 
)
protected

◆ RuralAdolescenceHerderOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHerderOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceSmithyOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceSmithyOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceRepairmanOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceRepairmanOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceGathererOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceGathererOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceHunterOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHunterOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceHelperOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHelperOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceWatcherOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceWatcherOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceMarketerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceMarketerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescencePreacherOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescencePreacherOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceGangerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceGangerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceDockerOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceDockerOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceHorserOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceHorserOnConsequence ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceTutorOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceTutorOnConsequence ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceHerderOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHerderOnApply ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceSmithyOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceSmithyOnApply ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceRepairmanOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceRepairmanOnApply ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceGathererOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceGathererOnApply ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceHunterOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHunterOnApply ( CharacterCreation  characterCreation)
protected

◆ RuralAdolescenceHelperOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RuralAdolescenceHelperOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceWatcherOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceWatcherOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceMarketerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceMarketerOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescencePreacherOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescencePreacherOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceGangerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceGangerOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceDockerOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceDockerOnApply ( CharacterCreation  characterCreation)
protected

◆ UrbanAdolescenceTutorOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.UrbanAdolescenceTutorOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOnInit ( CharacterCreation  characterCreation)
protected

◆ RefreshPlayerAppearance()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.RefreshPlayerAppearance ( CharacterCreation  characterCreation)
protected

◆ YouthCommanderOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCommanderOnCondition ( )
protected

◆ YouthCommanderOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCommanderOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthGroomOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGroomOnCondition ( )
protected

◆ YouthCommanderOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCommanderOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthGroomOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGroomOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthChieftainOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthChieftainOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthCavalryOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCavalryOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthHearthGuardOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthHearthGuardOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthOutridersOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOutridersOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthOtherOutridersOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherOutridersOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthInfantryOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthInfantryOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthSkirmisherOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthSkirmisherOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthGarrisonOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGarrisonOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthOtherGarrisonOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherGarrisonOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthKernOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthKernOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthCamperOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCamperOnConsequence ( CharacterCreation  characterCreation)
protected

◆ YouthGroomOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGroomOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthChieftainOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthChieftainOnCondition ( )
protected

◆ YouthChieftainOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthChieftainOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthCavalryOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCavalryOnCondition ( )
protected

◆ YouthCavalryOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCavalryOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthHearthGuardOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthHearthGuardOnCondition ( )
protected

◆ YouthHearthGuardOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthHearthGuardOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthOutridersOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOutridersOnCondition ( )
protected

◆ YouthOutridersOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOutridersOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthOtherOutridersOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherOutridersOnCondition ( )
protected

◆ YouthOtherOutridersOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherOutridersOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthInfantryOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthInfantryOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthSkirmisherOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthSkirmisherOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthGarrisonOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGarrisonOnCondition ( )
protected

◆ YouthGarrisonOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthGarrisonOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthOtherGarrisonOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherGarrisonOnCondition ( )
protected

◆ YouthOtherGarrisonOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthOtherGarrisonOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthSkirmisherOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthSkirmisherOnCondition ( )
protected

◆ YouthKernOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthKernOnCondition ( )
protected

◆ YouthKernOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthKernOnApply ( CharacterCreation  characterCreation)
protected

◆ YouthCamperOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCamperOnCondition ( )
protected

◆ YouthCamperOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.YouthCamperOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentOnInit ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentDefeatedEnemyOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentDefeatedEnemyOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentExpeditionOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentExpeditionOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentRuralOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentRuralOnCondition ( )
protected

◆ AccomplishmentMerchantOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentMerchantOnCondition ( )
protected

◆ AccomplishmentPosseOnConditions()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentPosseOnConditions ( )
protected

◆ AccomplishmentSavedVillageOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSavedVillageOnCondition ( )
protected

◆ AccomplishmentSavedStreetOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSavedStreetOnCondition ( )
protected

◆ AccomplishmentUrbanOnCondition()

bool StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentUrbanOnCondition ( )
protected

◆ AccomplishmentWorkshopOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentWorkshopOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentSiegeHunterOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSiegeHunterOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentEscapadeOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentEscapadeOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentTreaterOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentTreaterOnApply ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentDefeatedEnemyOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentDefeatedEnemyOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentExpeditionOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentExpeditionOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentMerchantOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentMerchantOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentSavedVillageOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSavedVillageOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentSavedStreetOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSavedStreetOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentWorkshopOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentWorkshopOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentSiegeHunterOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentSiegeHunterOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentEscapadeOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentEscapadeOnConsequence ( CharacterCreation  characterCreation)
protected

◆ AccomplishmentTreaterOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.AccomplishmentTreaterOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeOnInit()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeOnInit ( CharacterCreation  characterCreation)
protected

◆ ChangeStoryStageEquipments()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ChangeStoryStageEquipments ( CharacterCreation  characterCreation)
protected

◆ EscapeSubdueRaiderOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeSubdueRaiderOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeDrawArrowsOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeDrawArrowsOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeFastHorseOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeFastHorseOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeRoadOffWithBrotherOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeRoadOffWithBrotherOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeOrganizeTravellersOnConsequence()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeOrganizeTravellersOnConsequence ( CharacterCreation  characterCreation)
protected

◆ EscapeSubdueRaiderOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeSubdueRaiderOnApply ( CharacterCreation  characterCreation)
protected

◆ EscapeDrawArrowsOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeDrawArrowsOnApply ( CharacterCreation  characterCreation)
protected

◆ EscapeFastHorseOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeFastHorseOnApply ( CharacterCreation  characterCreation)
protected

◆ EscapeRoadOffWithBrotherOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeRoadOffWithBrotherOnApply ( CharacterCreation  characterCreation)
protected

◆ EscapeOrganizeTravellersOnApply()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.EscapeOrganizeTravellersOnApply ( CharacterCreation  characterCreation)
protected

◆ ApplyEquipments()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ApplyEquipments ( CharacterCreation  characterCreation)
protected

◆ ApplyBrotherClothingAndEquipment()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ApplyBrotherClothingAndEquipment ( )
protected

◆ CreateSibling()

void StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.CreateSibling ( Hero  hero)
protected

Member Data Documentation

◆ _familyOccupationType

OccupationTypes StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent._familyOccupationType
protected

◆ _educationIntroductoryText

TextObject StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent._educationIntroductoryText = new TextObject(@"{=!}{EDUCATION_INTRO}")
protected

◆ _youthIntroductoryText

TextObject StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent._youthIntroductoryText = new TextObject(@"{=!}{YOUTH_INTRO}")
protected

Property Documentation

◆ ReviewPageDescription

override TextObject StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.ReviewPageDescription
get

◆ CharacterCreationStages

override IEnumerable<Type> StoryMode.CharacterCreationContent.StoryModeCharacterCreationContent.CharacterCreationStages
get