Inherits TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSupplierProbabilityModel.
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override void | EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization (MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayers, int sizeOfSide, bool forcePriorityTroops, List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > > priorityList) |
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override void | EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization (MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayers, int sizeOfSide, bool forcePriorityTroops, List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > > priorityList) |
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abstract void | EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization (MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayers, int sizeOfSide, bool forcePriorityTroops, List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > > priorityList) |
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◆ EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization()