M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void SyncData (IDataStore dataStore)
 
override void RegisterEvents ()
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Static Public Member Functions

static void game_menu_captivity_taken_prisoner_cheat_on_consequence (MenuCallbackArgs args)
 
static bool game_menu_captivity_castle_taken_prisoner_cont_on_condition (MenuCallbackArgs args)
 
static void menu_sneak_into_town_succeeded_continue_on_consequence (MenuCallbackArgs args)
 
static bool menu_sneak_into_town_succeeded_continue_on_condition (MenuCallbackArgs args)
 
static void game_menu_sneak_into_town_caught_on_init (MenuCallbackArgs args)
 
static void mno_sneak_caught_surrender_on_consequence (MenuCallbackArgs args)
 
static bool mno_sneak_caught_surrender_on_condition (MenuCallbackArgs args)
 
static bool game_menu_captivity_taken_prisoner_cheat_on_condition (MenuCallbackArgs args)
 
static void game_menu_captivity_castle_taken_prisoner_cont_on_consequence (MenuCallbackArgs args)
 
static void game_request_entry_to_castle_approved_continue_on_consequence (MenuCallbackArgs args)
 
static bool game_request_entry_to_castle_approved_continue_on_condition (MenuCallbackArgs args)
 
static void game_request_entry_to_castle_rejected_continue_on_consequence (MenuCallbackArgs args)
 
static void menu_castle_entry_denied_on_init (MenuCallbackArgs args)
 
- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.RegisterEvents ( )
virtual

◆ game_menu_captivity_taken_prisoner_cheat_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_captivity_taken_prisoner_cheat_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_captivity_castle_taken_prisoner_cont_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_captivity_castle_taken_prisoner_cont_on_condition ( MenuCallbackArgs  args)
static

◆ menu_sneak_into_town_succeeded_continue_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.menu_sneak_into_town_succeeded_continue_on_consequence ( MenuCallbackArgs  args)
static

◆ menu_sneak_into_town_succeeded_continue_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.menu_sneak_into_town_succeeded_continue_on_condition ( MenuCallbackArgs  args)
static

◆ game_menu_sneak_into_town_caught_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_sneak_into_town_caught_on_init ( MenuCallbackArgs  args)
static

◆ mno_sneak_caught_surrender_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.mno_sneak_caught_surrender_on_consequence ( MenuCallbackArgs  args)
static

◆ mno_sneak_caught_surrender_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.mno_sneak_caught_surrender_on_condition ( MenuCallbackArgs  args)
static

◆ game_menu_captivity_taken_prisoner_cheat_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_captivity_taken_prisoner_cheat_on_condition ( MenuCallbackArgs  args)
static

◆ game_menu_captivity_castle_taken_prisoner_cont_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_captivity_castle_taken_prisoner_cont_on_consequence ( MenuCallbackArgs  args)
static

◆ game_request_entry_to_castle_approved_continue_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_request_entry_to_castle_approved_continue_on_consequence ( MenuCallbackArgs  args)
static

◆ game_request_entry_to_castle_approved_continue_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_request_entry_to_castle_approved_continue_on_condition ( MenuCallbackArgs  args)
static

◆ game_request_entry_to_castle_rejected_continue_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_request_entry_to_castle_rejected_continue_on_consequence ( MenuCallbackArgs  args)
static

◆ menu_castle_entry_denied_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.menu_castle_entry_denied_on_init ( MenuCallbackArgs  args)
static