M&B: Bannerlord 1.1.0
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TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void OnAfterNewGameCreated (CampaignGameStarter campaignGameStarter)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Static Public Member Functions

static void wait_menu_prisoner_wait_on_init (MenuCallbackArgs args)
 
static void wait_menu_prisoner_settlement_wait_ui_on_init (MenuCallbackArgs args)
 
static bool wait_menu_prisoner_wait_on_condition (MenuCallbackArgs args)
 
static void wait_menu_prisoner_wait_on_tick (MenuCallbackArgs args, CampaignTime dt)
 
static void wait_menu_settlement_wait_on_tick (MenuCallbackArgs args, CampaignTime dt)
 
static bool game_menu_town_manage_town_on_condition (MenuCallbackArgs args)
 
static bool game_menu_town_manage_town_cheat_on_condition (MenuCallbackArgs args)
 
static void settlement_player_unconscious_continue_on_consequence (MenuCallbackArgs args)
 
static void game_menu_town_menu_on_init (MenuCallbackArgs args)
 
static void game_menu_town_menu_arena_on_init (MenuCallbackArgs args)
 
static void game_menu_village_menu_on_init (MenuCallbackArgs args)
 
static void game_menu_town_menu_keep_on_init (MenuCallbackArgs args)
 
static void game_menu_ui_town_manage_town_on_consequence (MenuCallbackArgs args)
 
static void game_menu_ui_town_castle_manage_town_on_consequence (MenuCallbackArgs args)
 
static void game_menu_town_menu_backstreet_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_town_menu_keep_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_town_menu_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_town_menu_enter_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_village_menu_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_village__enter_menu_sound_on_init (MenuCallbackArgs args)
 
- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 

Protected Member Functions

void AddGameMenus (CampaignGameStarter campaignGameSystemStarter)
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ OnAfterNewGameCreated()

void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.OnAfterNewGameCreated ( CampaignGameStarter  campaignGameStarter)

◆ AddGameMenus()

void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.AddGameMenus ( CampaignGameStarter  campaignGameSystemStarter)
protected

◆ wait_menu_prisoner_wait_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.wait_menu_prisoner_wait_on_init ( MenuCallbackArgs  args)
static

◆ wait_menu_prisoner_settlement_wait_ui_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.wait_menu_prisoner_settlement_wait_ui_on_init ( MenuCallbackArgs  args)
static

◆ wait_menu_prisoner_wait_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.wait_menu_prisoner_wait_on_condition ( MenuCallbackArgs  args)
static

◆ wait_menu_prisoner_wait_on_tick()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.wait_menu_prisoner_wait_on_tick ( MenuCallbackArgs  args,
CampaignTime  dt 
)
static

◆ wait_menu_settlement_wait_on_tick()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.wait_menu_settlement_wait_on_tick ( MenuCallbackArgs  args,
CampaignTime  dt 
)
static

◆ game_menu_town_manage_town_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_manage_town_on_condition ( MenuCallbackArgs  args)
static

◆ game_menu_town_manage_town_cheat_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_manage_town_cheat_on_condition ( MenuCallbackArgs  args)
static

◆ settlement_player_unconscious_continue_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.settlement_player_unconscious_continue_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_arena_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_arena_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_village_menu_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_village_menu_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_keep_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_keep_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_ui_town_manage_town_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_ui_town_manage_town_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_ui_town_castle_manage_town_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_ui_town_castle_manage_town_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_backstreet_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_backstreet_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_keep_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_keep_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_town_menu_enter_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_town_menu_enter_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_village_menu_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_village_menu_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_village__enter_menu_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior.game_menu_village__enter_menu_sound_on_init ( MenuCallbackArgs  args)
static