M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void SyncData (IDataStore dataStore)
 
override void RegisterEvents ()
 
void AddGameMenus (CampaignGameStarter campaignGameSystemStarter)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Static Public Member Functions

static void game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence (MenuCallbackArgs args)
 
static bool game_menu_menu_village_take_food_success_let_them_keep_it_on_condition (MenuCallbackArgs args)
 
static void hostile_action_village_on_init (MenuCallbackArgs args)
 
static void wait_menu_raiding_village_on_tick (MenuCallbackArgs args, CampaignTime dt)
 
static bool wait_menu_start_raiding_on_condition (MenuCallbackArgs args)
 
static void wait_menu_end_raiding_on_consequence (MenuCallbackArgs args)
 
static void game_menu_village_raid_ended_menu_sound_on_init (MenuCallbackArgs args)
 
static void game_menu_village_menu_on_init (MenuCallbackArgs args)
 
- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.RegisterEvents ( )
virtual

◆ AddGameMenus()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.AddGameMenus ( CampaignGameStarter  campaignGameSystemStarter)

◆ game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_menu_village_take_food_success_let_them_keep_it_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.game_menu_menu_village_take_food_success_let_them_keep_it_on_condition ( MenuCallbackArgs  args)
static

◆ hostile_action_village_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.hostile_action_village_on_init ( MenuCallbackArgs  args)
static

◆ wait_menu_raiding_village_on_tick()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.wait_menu_raiding_village_on_tick ( MenuCallbackArgs  args,
CampaignTime  dt 
)
static

◆ wait_menu_start_raiding_on_condition()

static bool TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.wait_menu_start_raiding_on_condition ( MenuCallbackArgs  args)
static

◆ wait_menu_end_raiding_on_consequence()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.wait_menu_end_raiding_on_consequence ( MenuCallbackArgs  args)
static

◆ game_menu_village_raid_ended_menu_sound_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.game_menu_village_raid_ended_menu_sound_on_init ( MenuCallbackArgs  args)
static

◆ game_menu_village_menu_on_init()

static void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior.game_menu_village_menu_on_init ( MenuCallbackArgs  args)
static