M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager.
Public Member Functions | |
void | OnCombatHit (CharacterObject affectorCharacter, CharacterObject affectedCharacter, CharacterObject captain, Hero commander, float speedBonusFromMovement, float shotDifficulty, WeaponComponentData affectorWeapon, float hitPointRatio, CombatXpModel.MissionTypeEnum missionType, bool isAffectorMounted, bool isTeamKill, bool isAffectorUnderCommand, float damageAmount, bool isFatal, bool isSiegeEngineHit, bool isHorseCharge) |
void | OnSiegeEngineDestroyed (MobileParty party, SiegeEngineType destroyedSiegeEngine) |
void | OnSimulationCombatKill (CharacterObject affectorCharacter, CharacterObject affectedCharacter, PartyBase affectorParty, PartyBase commanderParty) |
void | OnTradeProfitMade (PartyBase party, int tradeProfit) |
void | OnTradeProfitMade (Hero hero, int tradeProfit) |
void | OnSettlementProjectFinished (Settlement settlement) |
void | OnSettlementGoverned (Hero governor, Settlement settlement) |
void | OnInfluenceSpent (Hero hero, float amountSpent) |
void | OnGainRelation (Hero hero, Hero gainedRelationWith, float relationChange, ChangeRelationAction.ChangeRelationDetail detail=ChangeRelationAction.ChangeRelationDetail.Default) |
void | OnTroopRecruited (Hero hero, int amount, int tier) |
void | OnBribeGiven (int amount) |
void | OnBanditsRecruited (MobileParty mobileParty, CharacterObject bandit, int count) |
void | OnMainHeroReleasedFromCaptivity (float captivityTime) |
void | OnMainHeroTortured () |
void | OnMainHeroDisguised (bool isNotCaught) |
void | OnRaid (MobileParty attackerParty, ItemRoster lootedItems) |
void | OnLoot (MobileParty attackerParty, MobileParty forcedParty, ItemRoster lootedItems, bool attacked) |
void | OnPrisonerSell (MobileParty mobileParty, float count) |
void | OnSurgeryApplied (MobileParty party, bool surgerySuccess, int troopTier) |
void | OnTacticsUsed (MobileParty party, float xp) |
void | OnHideoutSpotted (MobileParty party, PartyBase spottedParty) |
void | OnTrackDetected (Track track) |
void | OnTravelOnFoot (Hero hero, float speed) |
void | OnTravelOnHorse (Hero hero, float speed) |
void | OnHeroHealedWhileWaiting (Hero hero, int healingAmount) |
void | OnRegularTroopHealedWhileWaiting (MobileParty mobileParty, int healedTroopCount, float averageTier) |
void | OnLeadingArmy (MobileParty mobileParty) |
void | OnSieging (MobileParty mobileParty) |
void | OnSiegeEngineBuilt (MobileParty mobileParty, SiegeEngineType siegeEngine) |
void | OnUpgradeTroops (PartyBase party, CharacterObject troop, CharacterObject upgrade, int numberOfTroops) |
void | OnPersuasionSucceeded (Hero targetHero, SkillObject skill, PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient) |
void | OnPrisonBreakEnd (Hero prisonerHero, bool isSucceeded) |
void | OnWallBreached (MobileParty party) |
void | OnForceVolunteers (MobileParty attackerParty, PartyBase forcedParty) |
void | OnForceSupplies (MobileParty attackerParty, ItemRoster lootedItems, bool attacked) |
void | OnAIPartiesTravel (Hero hero, bool isCaravanParty, TerrainType currentTerrainType) |
void | OnTraverseTerrain (MobileParty mobileParty, TerrainType currentTerrainType) |
void | OnBattleEnd (PartyBase party, FlattenedTroopRoster flattenedTroopRoster) |
void | OnFoodConsumed (MobileParty mobileParty, bool wasStarving) |
void | OnAlleyCleared (Alley alley) |
void | OnDailyAlleyTick (Alley alley, Hero alleyLeader) |
void | OnBoardGameWonAgainstLord (Hero lord, BoardGameHelper.AIDifficulty difficulty, bool extraXpGain) |
void | OnCombatHit (CharacterObject affectorCharacter, CharacterObject affectedCharacter, CharacterObject captain, Hero commander, float speedBonusFromMovement, float shotDifficulty, WeaponComponentData affectorWeapon, float hitPointRatio, CombatXpModel.MissionTypeEnum missionType, bool isAffectorMounted, bool isTeamKill, bool isAffectorUnderCommand, float damageAmount, bool isFatal, bool isSiegeEngineHit, bool isHorseCharge) |
void | OnSiegeEngineDestroyed (MobileParty party, SiegeEngineType destroyedSiegeEngine) |
void | OnSimulationCombatKill (CharacterObject affectorCharacter, CharacterObject affectedCharacter, PartyBase affectorParty, PartyBase commanderParty) |
void | OnTradeProfitMade (PartyBase party, int tradeProfit) |
void | OnTradeProfitMade (Hero hero, int tradeProfit) |
void | OnSettlementProjectFinished (Settlement settlement) |
void | OnSettlementGoverned (Hero governor, Settlement settlement) |
void | OnInfluenceSpent (Hero hero, float amountSpent) |
void | OnGainRelation (Hero hero, Hero gainedRelationWith, float relationChange, ChangeRelationAction.ChangeRelationDetail detail=ChangeRelationAction.ChangeRelationDetail.Default) |
void | OnTroopRecruited (Hero hero, int amount, int tier) |
void | OnBribeGiven (int amount) |
void | OnBanditsRecruited (MobileParty mobileParty, CharacterObject bandit, int count) |
void | OnMainHeroReleasedFromCaptivity (float captivityTime) |
void | OnMainHeroTortured () |
void | OnMainHeroDisguised (bool isNotCaught) |
void | OnRaid (MobileParty attackerParty, ItemRoster lootedItems) |
void | OnLoot (MobileParty attackerParty, MobileParty forcedParty, ItemRoster lootedItems, bool attacked) |
void | OnPrisonerSell (MobileParty mobileParty, float count) |
void | OnSurgeryApplied (MobileParty party, bool surgerySuccess, int troopTier) |
void | OnTacticsUsed (MobileParty party, float xp) |
void | OnHideoutSpotted (MobileParty party, PartyBase spottedParty) |
void | OnTrackDetected (Track track) |
void | OnTravelOnFoot (Hero hero, float speed) |
void | OnTravelOnHorse (Hero hero, float speed) |
void | OnHeroHealedWhileWaiting (Hero hero, int healingAmount) |
void | OnRegularTroopHealedWhileWaiting (MobileParty mobileParty, int healedTroopCount, float averageTier) |
void | OnLeadingArmy (MobileParty mobileParty) |
void | OnSieging (MobileParty mobileParty) |
void | OnSiegeEngineBuilt (MobileParty mobileParty, SiegeEngineType siegeEngine) |
void | OnUpgradeTroops (PartyBase party, CharacterObject troop, CharacterObject upgrade, int numberOfTroops) |
void | OnPersuasionSucceeded (Hero targetHero, SkillObject skill, PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient) |
void | OnPrisonBreakEnd (Hero prisonerHero, bool isSucceeded) |
void | OnWallBreached (MobileParty party) |
void | OnForceVolunteers (MobileParty attackerParty, PartyBase forcedParty) |
void | OnForceSupplies (MobileParty attackerParty, ItemRoster lootedItems, bool attacked) |
void | OnAIPartiesTravel (Hero hero, bool isCaravanParty, TerrainType currentTerrainType) |
void | OnTraverseTerrain (MobileParty mobileParty, TerrainType currentTerrainType) |
void | OnBattleEnd (PartyBase party, FlattenedTroopRoster flattenedTroopRoster) |
void | OnFoodConsumed (MobileParty mobileParty, bool wasStarving) |
void | OnAlleyCleared (Alley alley) |
void | OnDailyAlleyTick (Alley alley, Hero alleyLeader) |
void | OnBoardGameWonAgainstLord (Hero lord, BoardGameHelper.AIDifficulty difficulty, bool extraXpGain) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnCombatHit | ( | CharacterObject | affectorCharacter, |
CharacterObject | affectedCharacter, | ||
CharacterObject | captain, | ||
Hero | commander, | ||
float | speedBonusFromMovement, | ||
float | shotDifficulty, | ||
WeaponComponentData | affectorWeapon, | ||
float | hitPointRatio, | ||
CombatXpModel::MissionTypeEnum | missionType, | ||
bool | isAffectorMounted, | ||
bool | isTeamKill, | ||
bool | isAffectorUnderCommand, | ||
float | damageAmount, | ||
bool | isFatal, | ||
bool | isSiegeEngineHit, | ||
bool | isHorseCharge | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSiegeEngineDestroyed | ( | MobileParty | party, |
SiegeEngineType | destroyedSiegeEngine | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSimulationCombatKill | ( | CharacterObject | affectorCharacter, |
CharacterObject | affectedCharacter, | ||
PartyBase | affectorParty, | ||
PartyBase | commanderParty | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTradeProfitMade | ( | PartyBase | party, |
int | tradeProfit | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTradeProfitMade | ( | Hero | hero, |
int | tradeProfit | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSettlementProjectFinished | ( | Settlement | settlement | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSettlementGoverned | ( | Hero | governor, |
Settlement | settlement | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnInfluenceSpent | ( | Hero | hero, |
float | amountSpent | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnGainRelation | ( | Hero | hero, |
Hero | gainedRelationWith, | ||
float | relationChange, | ||
ChangeRelationAction::ChangeRelationDetail | detail = ChangeRelationAction::ChangeRelationDetail::Default |
||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTroopRecruited | ( | Hero | hero, |
int | amount, | ||
int | tier | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnBribeGiven | ( | int | amount | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnBanditsRecruited | ( | MobileParty | mobileParty, |
CharacterObject | bandit, | ||
int | count | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnMainHeroReleasedFromCaptivity | ( | float | captivityTime | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnMainHeroTortured | ( | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnMainHeroDisguised | ( | bool | isNotCaught | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnRaid | ( | MobileParty | attackerParty, |
ItemRoster | lootedItems | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnLoot | ( | MobileParty | attackerParty, |
MobileParty | forcedParty, | ||
ItemRoster | lootedItems, | ||
bool | attacked | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnPrisonerSell | ( | MobileParty | mobileParty, |
float | count | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSurgeryApplied | ( | MobileParty | party, |
bool | surgerySuccess, | ||
int | troopTier | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTacticsUsed | ( | MobileParty | party, |
float | xp | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHideoutSpotted | ( | MobileParty | party, |
PartyBase | spottedParty | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTrackDetected | ( | Track | track | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTravelOnFoot | ( | Hero | hero, |
float | speed | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTravelOnHorse | ( | Hero | hero, |
float | speed | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting | ( | Hero | hero, |
int | healingAmount | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnRegularTroopHealedWhileWaiting | ( | MobileParty | mobileParty, |
int | healedTroopCount, | ||
float | averageTier | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnLeadingArmy | ( | MobileParty | mobileParty | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSieging | ( | MobileParty | mobileParty | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnSiegeEngineBuilt | ( | MobileParty | mobileParty, |
SiegeEngineType | siegeEngine | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnUpgradeTroops | ( | PartyBase | party, |
CharacterObject | troop, | ||
CharacterObject | upgrade, | ||
int | numberOfTroops | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnPersuasionSucceeded | ( | Hero | targetHero, |
SkillObject | skill, | ||
PersuasionDifficulty | difficulty, | ||
int | argumentDifficultyBonusCoefficient | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnPrisonBreakEnd | ( | Hero | prisonerHero, |
bool | isSucceeded | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnWallBreached | ( | MobileParty | party | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnForceVolunteers | ( | MobileParty | attackerParty, |
PartyBase | forcedParty | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnForceSupplies | ( | MobileParty | attackerParty, |
ItemRoster | lootedItems, | ||
bool | attacked | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnAIPartiesTravel | ( | Hero | hero, |
bool | isCaravanParty, | ||
TerrainType | currentTerrainType | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnTraverseTerrain | ( | MobileParty | mobileParty, |
TerrainType | currentTerrainType | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnBattleEnd | ( | PartyBase | party, |
FlattenedTroopRoster | flattenedTroopRoster | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnFoodConsumed | ( | MobileParty | mobileParty, |
bool | wasStarving | ||
) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnAlleyCleared | ( | Alley | alley | ) |
void TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnBoardGameWonAgainstLord | ( | Hero | lord, |
BoardGameHelper::AIDifficulty | difficulty, | ||
bool | extraXpGain | ||
) |