Inherits TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel.
◆ IsPlayerKingdomCreationPossible()
override bool TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.IsPlayerKingdomCreationPossible |
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out List< TextObject > |
explanations | ) |
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virtual |
◆ IsPlayerKingdomAbdicationPossible()
override bool TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.IsPlayerKingdomAbdicationPossible |
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out List< TextObject > |
explanations | ) |
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virtual |
◆ GetAvailablePlayerKingdomCultures()
override IEnumerable< CultureObject > TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.GetAvailablePlayerKingdomCultures |
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virtual |
◆ MinimumClanTierToCreateKingdom
override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumClanTierToCreateKingdom |
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get |
◆ MinimumNumberOfSettlementsOwnedToCreateKingdom
override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumNumberOfSettlementsOwnedToCreateKingdom |
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get |
◆ MinimumTroopCountToCreateKingdom
override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumTroopCountToCreateKingdom |
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get |
◆ MaximumNumberOfInitialPolicies
override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MaximumNumberOfInitialPolicies |
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get |