M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.ComponentInterfaces.MilitaryPowerModel.
Public Member Functions | |
override float | GetTroopPowerBasedOnContext (CharacterObject troop, MapEvent.BattleTypes battleType=MapEvent.BattleTypes.None, BattleSideEnum battleSideEnum=BattleSideEnum.None, bool isSimulation=false) |
override float | GetTroopPowerToCalculateSecurity (CharacterObject troop) |
abstract float | GetTroopPowerBasedOnContext (CharacterObject troop, MapEvent.BattleTypes battleType=MapEvent.BattleTypes.None, BattleSideEnum battleSideEnum=BattleSideEnum.None, bool isSimulation=false) |
abstract float | GetTroopPowerToCalculateSecurity (CharacterObject troop) |
Additional Inherited Members | |
Public Types inherited from TaleWorlds.CampaignSystem.ComponentInterfaces.MilitaryPowerModel | |
enum | PowerCalculationContext { FieldBattle , FieldBattleSimulation , RaidAsAttacker , RaidAsDefender , RaidSimulationAsAttacker , RaidSimulationAsDefender , SiegeSimulationAsAttacker , SiegeSimulationAsDefender , SiegeAsAttacker , SiegeAsDefender , ToCalculateSettlementSecurity , Hideout , Default } |
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