M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameState.GameOverState Class Reference

Inherits TaleWorlds.Core.GameState.

Public Types

enum  GameOverReason {
  Retirement ,
  ClanDestroyed ,
  Victory
}
 

Public Member Functions

 GameOverState ()
 
 GameOverState (GameOverReason reason)
 
- Public Member Functions inherited from TaleWorlds.Core.GameState
bool RegisterListener (IGameStateListener listener)
 
bool UnregisterListener (IGameStateListener listener)
 
GetListenerOfType< T > ()
 
- Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
 MBObjectBase ()
 
 MBObjectBase (MBObjectBase other)
 
 MBObjectBase (string stringId)
 
void AfterInitialized ()
 
virtual void AfterRegister ()
 
virtual void Initialize ()
 
virtual void Deserialize (MBObjectManager objectManager, XmlNode node)
 
override int GetHashCode ()
 
virtual TextObject GetName ()
 
void PreAfterLoadInternal ()
 
void AfterLoadInternal ()
 
void OnRegistered ()
 
void OnUnregistered ()
 

Static Public Member Functions

static GameOverState CreateForVictory ()
 
static GameOverState CreateForRetirement ()
 
static GameOverState CreateForClanDestroyed ()
 

Properties

override bool IsMenuState [get]
 
IGameOverStateHandler Handler [get, set]
 
GameOverReason Reason [get]
 
- Properties inherited from TaleWorlds.Core.GameState
GameState Predecessor [get]
 
bool IsActive [get]
 
IReadOnlyCollection< IGameStateListenerListeners [get]
 
GameStateManager GameStateManager [get]
 
virtual bool IsMusicMenuState [get]
 Whether or not if this state should be treated as a menu state for the music manager.
 
virtual bool IsMenuState [get]
 Whether or not if this state is a screen/menu state for GUI.
 
virtual bool IsMission [get]
 
bool Activated [get]
 
- Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase
string StringId [get, set]
 
MBGUID Id [get, set]
 
bool IsInitialized [get]
 
bool IsReady [get, set]
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.Core.GameState
int Level
 
- Static Public Attributes inherited from TaleWorlds.Core.GameState
static int NumberOfListenerActivations
 
- Protected Member Functions inherited from TaleWorlds.Core.GameState
 GameState ()
 
virtual void OnInitialize ()
 
virtual void OnFinalize ()
 
virtual void OnActivate ()
 
virtual void OnDeactivate ()
 
- Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
virtual void OnBeforeLoad ()
 
virtual void PreAfterLoad ()
 
virtual void AfterLoad ()
 

Member Enumeration Documentation

◆ GameOverReason

Enumerator
Retirement 
ClanDestroyed 
Victory 

Constructor & Destructor Documentation

◆ GameOverState() [1/2]

TaleWorlds.CampaignSystem.GameState.GameOverState.GameOverState ( )

◆ GameOverState() [2/2]

TaleWorlds.CampaignSystem.GameState.GameOverState.GameOverState ( GameOverReason  reason)

Member Function Documentation

◆ CreateForVictory()

static GameOverState TaleWorlds.CampaignSystem.GameState.GameOverState.CreateForVictory ( )
static

◆ CreateForRetirement()

static GameOverState TaleWorlds.CampaignSystem.GameState.GameOverState.CreateForRetirement ( )
static

◆ CreateForClanDestroyed()

static GameOverState TaleWorlds.CampaignSystem.GameState.GameOverState.CreateForClanDestroyed ( )
static

Property Documentation

◆ IsMenuState

override bool TaleWorlds.CampaignSystem.GameState.GameOverState.IsMenuState
get

◆ Handler

IGameOverStateHandler TaleWorlds.CampaignSystem.GameState.GameOverState.Handler
getset

◆ Reason

GameOverReason TaleWorlds.CampaignSystem.GameState.GameOverState.Reason
get