M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem Class Reference

Inherits TaleWorlds.Core.SceneNotificationData.

Public Member Functions

override IEnumerable< SceneNotificationCharacterGetSceneNotificationCharacters ()
 
override IEnumerable< BannerGetBanners ()
 
 BecomeKingSceneNotificationItem (Hero newLeaderHero)
 
- Public Member Functions inherited from TaleWorlds.Core.SceneNotificationData
virtual void OnAffirmativeAction ()
 Action that gets executed when player chooses the positive action. Won't get called if IsAffirmativeOptionShown == false.
 
virtual void OnNegativeAction ()
 Action that gets executed when player chooses the negative action. Won't get called if IsNegativeOptionShown == false.
 
virtual void OnCloseAction ()
 Action that gets called when the player closes the notification. Gets called every time.
 
virtual IEnumerable< BannerGetBanners ()
 
virtual IEnumerable< SceneNotificationCharacterGetSceneNotificationCharacters ()
 

Properties

Hero NewLeaderHero [get]
 
override string SceneID [get]
 
override TextObject TitleText [get]
 
- Properties inherited from TaleWorlds.Core.SceneNotificationData
virtual string SceneID [get]
 
virtual string SoundEventPath [get]
 
virtual TextObject TitleText [get]
 
virtual TextObject AffirmativeDescriptionText [get]
 
virtual TextObject NegativeDescriptionText [get]
 
virtual TextObject AffirmativeHintText [get]
 
virtual TextObject AffirmativeHintTextExtended [get]
 
virtual TextObject AffirmativeTitleText [get]
 
virtual TextObject NegativeTitleText [get]
 
virtual TextObject AffirmativeText [get]
 
virtual TextObject NegativeText [get]
 
virtual bool IsAffirmativeOptionShown [get]
 
virtual bool IsNegativeOptionShown [get]
 
virtual bool PauseActiveState = true [get]
 
virtual RelevantContextType RelevantContext [get]
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Core.SceneNotificationData
enum  RelevantContextType {
  Any ,
  MPLobby ,
  CustomBattle ,
  Mission ,
  Map
}
 

Constructor & Destructor Documentation

◆ BecomeKingSceneNotificationItem()

TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.BecomeKingSceneNotificationItem ( Hero  newLeaderHero)

Member Function Documentation

◆ GetSceneNotificationCharacters()

override IEnumerable< SceneNotificationCharacter > TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.GetSceneNotificationCharacters ( )
virtual

◆ GetBanners()

override IEnumerable< Banner > TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.GetBanners ( )
virtual

Property Documentation

◆ NewLeaderHero

Hero TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.NewLeaderHero
get

◆ SceneID

override string TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.SceneID
get

◆ TitleText

override TextObject TaleWorlds.CampaignSystem.SceneInformationPopupTypes.BecomeKingSceneNotificationItem.TitleText
get