M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
SceneNotificationCharacter (BasicCharacterObject character, Equipment overriddenEquipment=null, BodyProperties overriddenBodyProperties=default, bool useCivilianEquipment=false, uint customColor1=uint.MaxValue, uint customColor2=uint.MaxValue, bool useHorse=false) | |
Public Attributes | |
readonly BasicCharacterObject | Character |
readonly Equipment | OverriddenEquipment |
If not null, character will be spawned with this overridden equipment. | |
readonly BodyProperties | OverriddenBodyProperties |
If not default, character will be spawned with this overridden body properties. | |
readonly bool | UseCivilianEquipment |
If true, hero will be spawned with their civilian equipment. OverriddenEquipment will take precedence. | |
readonly bool | UseHorse |
If true, character will be spawned with their horse in their equipment. | |
readonly uint | CustomColor1 |
readonly uint | CustomColor2 |
TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.SceneNotificationCharacter | ( | BasicCharacterObject | character, |
Equipment | overriddenEquipment = null , |
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BodyProperties | overriddenBodyProperties = default , |
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bool | useCivilianEquipment = false , |
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uint | customColor1 = uint::MaxValue , |
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uint | customColor2 = uint::MaxValue , |
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bool | useHorse = false |
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) |
readonly BasicCharacterObject TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.Character |
readonly Equipment TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.OverriddenEquipment |
readonly BodyProperties TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.OverriddenBodyProperties |
readonly bool TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.UseCivilianEquipment |
readonly bool TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.UseHorse |
readonly uint TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.CustomColor1 |
readonly uint TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.CustomColor2 |