M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | CharacterRelations { Neutral , Friendly , Enemy } |
Public Member Functions | |
delegate void | AddBehaviorsDelegate (IAgent agent) |
LocationCharacter (AgentData agentData, AddBehaviorsDelegate addBehaviorsDelegate, string spawnTag, bool fixedLocation, CharacterRelations characterRelation, string actionSetCode, bool useCivilianEquipment, bool isFixedCharacter=false, ItemObject specialItem=null, bool isHidden=false, bool isVisualTracked=false, bool overrideBodyProperties=true) | |
void | SetAlleyOfCharacter (Alley alley) |
Static Public Member Functions | |
static LocationCharacter | CreateBodyguardHero (Hero hero, MobileParty party, AddBehaviorsDelegate addBehaviorsDelegate) |
Public Attributes | |
bool | IsVisualTracked |
Dictionary< sbyte, string > | PrefabNamesForBones |
CharacterRelations | CharacterRelation |
Properties | |
CharacterObject | Character [get] |
IAgentOriginBase | AgentOrigin [get] |
AgentData | AgentData [get] |
bool | UseCivilianEquipment [get] |
string | ActionSetCode [get] |
string | AlarmedActionSetCode [get] |
string | SpecialTargetTag [get, set] |
AddBehaviorsDelegate | AddBehaviors [get] |
bool | FixedLocation [get] |
Alley | MemberOfAlley [get] |
ItemObject | SpecialItem [get] |
bool | IsHidden [get, set] |
TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.LocationCharacter | ( | AgentData | agentData, |
AddBehaviorsDelegate | addBehaviorsDelegate, | ||
string | spawnTag, | ||
bool | fixedLocation, | ||
CharacterRelations | characterRelation, | ||
string | actionSetCode, | ||
bool | useCivilianEquipment, | ||
bool | isFixedCharacter = false , |
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ItemObject | specialItem = null , |
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bool | isHidden = false , |
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bool | isVisualTracked = false , |
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bool | overrideBodyProperties = true |
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) |
delegate void TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.AddBehaviorsDelegate | ( | IAgent | agent | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.SetAlleyOfCharacter | ( | Alley | alley | ) |
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bool TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.IsVisualTracked |
Dictionary<sbyte, string> TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.PrefabNamesForBones |
CharacterRelations TaleWorlds.CampaignSystem.Settlements.Locations.LocationCharacter.CharacterRelation |
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