M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
RangedSiegeEngine (SiegeEngineType engineType, ISiegeEventSide siegeSide) | |
void | Hold () |
void | Reload () |
void | OnFireDecisionTaken (SiegeEvent siegeEvent, BattleSideEnum battleSide, int targetSlotIndex, SiegeBombardTargets targetType) |
Public Attributes | |
readonly SiegeEngineType | EngineType |
Properties | |
CampaignTime | NextTimeEngineCanBombard [get] |
bool | AlreadyFired [get] |
SiegeBombardTargets | CurrentTargetType [get] |
int | CurrentTargetIndex [get] |
SiegeBombardTargets | PreviousDamagedTargetType [get] |
int | PreviousTargetIndex [get] |
CampaignTime | LastBombardTime [get] |
CampaignTime | NextProjectileCollisionTime [get] |
bool | IsReadyToFire [get] |
TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.RangedSiegeEngine | ( | SiegeEngineType | engineType, |
ISiegeEventSide | siegeSide | ||
) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.Hold | ( | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.Reload | ( | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.OnFireDecisionTaken | ( | SiegeEvent | siegeEvent, |
BattleSideEnum | battleSide, | ||
int | targetSlotIndex, | ||
SiegeBombardTargets | targetType | ||
) |
readonly SiegeEngineType TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.EngineType |
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