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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
| RangedSiegeEngine (SiegeEngineType engineType, ISiegeEventSide siegeSide) | |
| void | Hold () |
| void | Reload () |
| void | OnFireDecisionTaken (SiegeEvent siegeEvent, BattleSideEnum battleSide, int targetSlotIndex, SiegeBombardTargets targetType) |
Public Attributes | |
| readonly SiegeEngineType | EngineType |
Properties | |
| CampaignTime | NextTimeEngineCanBombard [get] |
| bool | AlreadyFired [get] |
| SiegeBombardTargets | CurrentTargetType [get] |
| int | CurrentTargetIndex [get] |
| SiegeBombardTargets | PreviousDamagedTargetType [get] |
| int | PreviousTargetIndex [get] |
| CampaignTime | LastBombardTime [get] |
| CampaignTime | NextProjectileCollisionTime [get] |
| bool | IsReadyToFire [get] |
| TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.RangedSiegeEngine | ( | SiegeEngineType | engineType, |
| ISiegeEventSide | siegeSide | ||
| ) |
| void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.Hold | ( | ) |
| void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.Reload | ( | ) |
| void TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.OnFireDecisionTaken | ( | SiegeEvent | siegeEvent, |
| BattleSideEnum | battleSide, | ||
| int | targetSlotIndex, | ||
| SiegeBombardTargets | targetType | ||
| ) |
| readonly SiegeEngineType TaleWorlds.CampaignSystem.Siege.SiegeEvent.RangedSiegeEngine.EngineType |
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