M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
SiegeEngineConstructionProgress (SiegeEngineType siegeEngine, float progress, float maxHitPoints) | |
void | Activate (bool isActive) |
void | SetRedeploymentProgress (float redeploymentProgress) |
void | SetHitpoints (float hitPoints) |
void | SetProgress (float progress) |
void | SetRangedSiegeEngine (RangedSiegeEngine rangedSiegeEngine) |
Public Attributes | |
readonly SiegeEngineType | SiegeEngine |
Properties | |
bool | IsActive [get] |
float | Hitpoints [get] |
float | Progress [get] |
RangedSiegeEngine | RangedSiegeEngine [get] |
float | RedeploymentProgress [get] |
float | MaxHitPoints [get] |
bool | IsConstructed [get] |
bool | IsBeingRedeployed [get] |
TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SiegeEngineConstructionProgress | ( | SiegeEngineType | siegeEngine, |
float | progress, | ||
float | maxHitPoints | ||
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void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.Activate | ( | bool | isActive | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetRedeploymentProgress | ( | float | redeploymentProgress | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetHitpoints | ( | float | hitPoints | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetProgress | ( | float | progress | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetRangedSiegeEngine | ( | RangedSiegeEngine | rangedSiegeEngine | ) |
readonly SiegeEngineType TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SiegeEngine |
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