M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress Class Reference

Public Member Functions

 SiegeEngineConstructionProgress (SiegeEngineType siegeEngine, float progress, float maxHitPoints)
 
void Activate (bool isActive)
 
void SetRedeploymentProgress (float redeploymentProgress)
 
void SetHitpoints (float hitPoints)
 
void SetProgress (float progress)
 
void SetRangedSiegeEngine (RangedSiegeEngine rangedSiegeEngine)
 

Public Attributes

readonly SiegeEngineType SiegeEngine
 

Properties

bool IsActive [get]
 
float Hitpoints [get]
 
float Progress [get]
 
RangedSiegeEngine RangedSiegeEngine [get]
 
float RedeploymentProgress [get]
 
float MaxHitPoints [get]
 
bool IsConstructed [get]
 
bool IsBeingRedeployed [get]
 

Constructor & Destructor Documentation

◆ SiegeEngineConstructionProgress()

TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SiegeEngineConstructionProgress ( SiegeEngineType  siegeEngine,
float  progress,
float  maxHitPoints 
)

Member Function Documentation

◆ Activate()

void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.Activate ( bool  isActive)

◆ SetRedeploymentProgress()

void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetRedeploymentProgress ( float  redeploymentProgress)

◆ SetHitpoints()

void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetHitpoints ( float  hitPoints)

◆ SetProgress()

void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetProgress ( float  progress)

◆ SetRangedSiegeEngine()

void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SetRangedSiegeEngine ( RangedSiegeEngine  rangedSiegeEngine)

Member Data Documentation

◆ SiegeEngine

readonly SiegeEngineType TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.SiegeEngine

Property Documentation

◆ IsActive

bool TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.IsActive
get

◆ Hitpoints

float TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.Hitpoints
get

◆ Progress

float TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.Progress
get

◆ RangedSiegeEngine

RangedSiegeEngine TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.RangedSiegeEngine
get

◆ RedeploymentProgress

float TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.RedeploymentProgress
get

◆ MaxHitPoints

float TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.MaxHitPoints
get

◆ IsConstructed

bool TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.IsConstructed
get

◆ IsBeingRedeployed

bool TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEngineConstructionProgress.IsBeingRedeployed
get