M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant Class Reference

Public Member Functions

 TournamentParticipant (CharacterObject character, UniqueTroopDescriptor descriptor=new UniqueTroopDescriptor())
 
void SetTeam (TournamentTeam team)
 
int AddScore (int score)
 
void ResetScore ()
 

Properties

int Score [get]
 
CharacterObject Character [get]
 
UniqueTroopDescriptor Descriptor [get]
 
TournamentTeam Team [get]
 
Equipment MatchEquipment [get, set]
 
bool IsAssigned [get, set]
 
bool IsPlayer [get]
 

Constructor & Destructor Documentation

◆ TournamentParticipant()

TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.TournamentParticipant ( CharacterObject  character,
UniqueTroopDescriptor  descriptor = new UniqueTroopDescriptor() 
)

Member Function Documentation

◆ SetTeam()

void TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.SetTeam ( TournamentTeam  team)

◆ AddScore()

int TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.AddScore ( int  score)

◆ ResetScore()

void TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.ResetScore ( )

Property Documentation

◆ Score

int TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.Score
get

◆ Character

CharacterObject TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.Character
get

◆ Descriptor

UniqueTroopDescriptor TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.Descriptor
get

◆ Team

TournamentTeam TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.Team
get

◆ MatchEquipment

Equipment TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.MatchEquipment
getset

◆ IsAssigned

bool TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.IsAssigned
getset

◆ IsPlayer

bool TaleWorlds.CampaignSystem.TournamentGames.TournamentParticipant.IsPlayer
get