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IHeroDeveloper | GetCharacterDeveloper () |
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| CharacterVM (Hero hero, Action onPerkSelection) |
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override void | RefreshValues () |
| Used for updating localized texts.
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void | ExecuteStopInspectingCurrentAttribute () |
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void | RefreshCharacterValues () |
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void | RefreshPerksOfSkill (SkillObject skill) |
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void | ResetChanges (bool isCancel) |
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void | ApplyChanges () |
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void | SetCurrentSkill (SkillVM skill) |
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bool | IsThereAnyChanges () |
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int | GetRequiredFocusPointsToAddFocusWithCurrentFocus (SkillObject skill) |
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bool | CanAddFocusToSkillWithFocusAmount (int currentFocusAmount) |
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bool | IsSkillMaxAmongOtherSkills (SkillVM skill) |
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string | GetNameWithNumOfUnopenedPerks () |
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int | GetCurrentAttributePoint (CharacterAttribute attribute) |
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int | GetNumberOfUnselectedPerks () |
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override void | OnFinalize () |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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Hero | Hero [get] |
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int | OrgUnspentFocusPoints [get] |
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int | OrgUnspentAttributePoints [get] |
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MBBindingList< SkillVM > | Skills [get, set] |
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MBBindingList< StringPairItemVM > | CharacterStats [get, set] |
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MBBindingList< CharacterAttributeItemVM > | Attributes [get, set] |
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MBBindingList< EncyclopediaTraitItemVM > | Traits [get, set] |
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PerkSelectionVM | PerkSelection [get, set] |
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SkillVM | CurrentSkill [get, set] |
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CharacterAttributeItemVM | CurrentInspectedAttribute [get, set] |
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string | FocusPointsText [get, set] |
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string | LevelProgressText [get, set] |
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HeroViewModel | HeroCharacter [get, set] |
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bool | IsInspectingAnAttribute [get, set] |
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int | LevelProgressPercentage [get, set] |
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int | CurrentTotalSkill [get, set] |
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int | SkillPointsRequiredForCurrentLevel [get, set] |
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int | SkillPointsRequiredForNextLevel [get, set] |
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int | UnspentCharacterPoints [get, set] |
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int | UnspentAttributePoints [get, set] |
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HintViewModel | LevelHint [get, set] |
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string | HeroNameText [get, set] |
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string | HeroInfoText [get, set] |
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string | HeroLevelText [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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