M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverylayQuickTalkPermissionEvent Class Reference

An event that is triggered before calculating if the character is "quick talk"-able from the settlement overlay UI. Any objecting systems will register this event and give reasoning for it's deactivation.

Inherits TaleWorlds.Library.EventSystem.EventBase.

Public Member Functions

 SettlementOverylayQuickTalkPermissionEvent (Action< bool, TextObject > isTalkAvailable)
 

Properties

Action< bool, TextObjectIsTalkAvailable [get]
 

Constructor & Destructor Documentation

◆ SettlementOverylayQuickTalkPermissionEvent()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverylayQuickTalkPermissionEvent.SettlementOverylayQuickTalkPermissionEvent ( Action< bool, TextObject isTalkAvailable)

Property Documentation

◆ IsTalkAvailable

Action<bool, TextObject> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverylayQuickTalkPermissionEvent.IsTalkAvailable
get