An event that is triggered before calculating if the character is "quick talk"-able from the settlement overlay UI. Any objecting systems will register this event and give reasoning for it's deactivation.
Inherits TaleWorlds.Library.EventSystem.EventBase.
◆ SettlementOverylayQuickTalkPermissionEvent()
TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverylayQuickTalkPermissionEvent.SettlementOverylayQuickTalkPermissionEvent |
( |
Action< bool, TextObject > |
isTalkAvailable | ) |
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◆ IsTalkAvailable
Action<bool, TextObject> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverylayQuickTalkPermissionEvent.IsTalkAvailable |
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get |