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| SettlementMenuOverlayVM (GameOverlays.MenuOverlayType type) |
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override void | RefreshValues () |
| Used for updating localized texts.
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override void | ExecuteOnOverlayClosed () |
| Fires when player clicks close button on overlay. Does not capture other exits.
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override void | UpdateOverlayType (GameOverlays.MenuOverlayType newType) |
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override void | Refresh () |
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void | ExecuteAddCompanion () |
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override void | OnFinalize () |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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string | RemainingFoodText [get, set] |
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int | ProsperityChangeAmount [get, set] |
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int | MilitiaChangeAmount [get, set] |
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int | GarrisonChangeAmount [get, set] |
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int | GarrisonAmount [get, set] |
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int | CrimeChangeAmount [get, set] |
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int | LoyaltyChangeAmount [get, set] |
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int | SecurityChangeAmount [get, set] |
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int | FoodChangeAmount [get, set] |
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BasicTooltipViewModel | RemainingFoodHint [get, set] |
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BasicTooltipViewModel | SecurityHint [get, set] |
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HintViewModel | PartyFilterHint [get, set] |
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HintViewModel | CharacterFilterHint [get, set] |
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BasicTooltipViewModel | MilitasHint [get, set] |
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BasicTooltipViewModel | GarrisonHint [get, set] |
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BasicTooltipViewModel | ProsperityHint [get, set] |
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BasicTooltipViewModel | LoyaltyHint [get, set] |
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BasicTooltipViewModel | WallsHint [get, set] |
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BasicTooltipViewModel | CrimeHint [get, set] |
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HintViewModel | LeaveMembersHint [get, set] |
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ImageIdentifierVM | SettlementOwnerBanner [get, set] |
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MBBindingList< GameMenuPartyItemVM > | CharacterList [get, set] |
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MBBindingList< GameMenuPartyItemVM > | PartyList [get, set] |
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MBBindingList< StringItemWithHintVM > | IssueList [get, set] |
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string | MilitasLbl [get, set] |
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string | GarrisonLbl [get, set] |
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string | CrimeLbl [get, set] |
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bool | CanLeaveMembers [get, set] |
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string | ProsperityLbl [get, set] |
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string | LoyaltyLbl [get, set] |
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string | SecurityLbl [get, set] |
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string | WallsLbl [get, set] |
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int | WallsLevel [get, set] |
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string | SettlementNameLbl [get, set] |
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bool | IsFortification [get, set] |
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bool | IsCrimeEnabled [get, set] |
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bool | IsNoGarrisonWarning [get, set] |
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bool | IsCrimeLabelHighlightEnabled [get, set] |
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bool | IsLoyaltyRebellionWarning [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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