M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent Class Reference

An event that is triggered before calculating if the character is talk-able from the settlement overlay UI. Any objecting systems will register this event and give reasoning for it's deactivation.

Inherits TaleWorlds.Library.EventSystem.EventBase.

Public Member Functions

 SettlementOverlayTalkPermissionEvent (Hero heroToTalkTo, Action< bool, TextObject > isTalkAvailable)
 

Public Attributes

Hero HeroToTalkTo
 

Properties

Action< bool, TextObjectIsTalkAvailable [get]
 

Constructor & Destructor Documentation

◆ SettlementOverlayTalkPermissionEvent()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.SettlementOverlayTalkPermissionEvent ( Hero  heroToTalkTo,
Action< bool, TextObject isTalkAvailable 
)

Member Data Documentation

◆ HeroToTalkTo

Hero TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.HeroToTalkTo

Property Documentation

◆ IsTalkAvailable

Action<bool, TextObject> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.IsTalkAvailable
get