An event that is triggered before calculating if the character is talk-able from the settlement overlay UI. Any objecting systems will register this event and give reasoning for it's deactivation.
Inherits TaleWorlds.Library.EventSystem.EventBase.
◆ SettlementOverlayTalkPermissionEvent()
TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.SettlementOverlayTalkPermissionEvent |
( |
Hero |
heroToTalkTo, |
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Action< bool, TextObject > |
isTalkAvailable |
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) |
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◆ HeroToTalkTo
Hero TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.HeroToTalkTo |
◆ IsTalkAvailable
Action<bool, TextObject> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.SettlementMenuOverlayVM.SettlementOverlayTalkPermissionEvent.IsTalkAvailable |
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get |