M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent Class Reference

Inherits TaleWorlds.Library.EventSystem.EventBase.

Public Member Functions

 PlayerMoveTroopEvent (CharacterObject troop, PartyScreenLogic.PartyRosterSide fromSide, PartyScreenLogic.PartyRosterSide toSide, int amount, bool isPrisoner)
 

Properties

CharacterObject Troop [get]
 
int Amount [get]
 
bool IsPrisoner [get]
 
PartyScreenLogic.PartyRosterSide FromSide [get]
 
PartyScreenLogic.PartyRosterSide ToSide [get]
 

Constructor & Destructor Documentation

◆ PlayerMoveTroopEvent()

TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.PlayerMoveTroopEvent ( CharacterObject  troop,
PartyScreenLogic::PartyRosterSide  fromSide,
PartyScreenLogic::PartyRosterSide  toSide,
int  amount,
bool  isPrisoner 
)

Property Documentation

◆ Troop

CharacterObject TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.Troop
get

◆ Amount

int TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.Amount
get

◆ IsPrisoner

bool TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.IsPrisoner
get

◆ FromSide

PartyScreenLogic.PartyRosterSide TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.FromSide
get

◆ ToSide

PartyScreenLogic.PartyRosterSide TaleWorlds.CampaignSystem.ViewModelCollection.Party.PlayerMoveTroopEvent.ToSide
get