M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | AxisType { X , Y } |
Public Member Functions | |
GameAxisKey (string id, InputKey axisKey, GameKey positiveKey, GameKey negativeKey, AxisType type=AxisType.X) | |
float | GetAxisState (bool isKeysAllowed, bool isMouseButtonAllowed, bool isMouseWheelAllowed, bool isControllerAllowed) |
override string | ToString () |
Properties | |
string | Id [get] |
Key | AxisKey [get] |
Key | DefaultAxisKey [get] |
GameKey | PositiveKey [get] |
GameKey | NegativeKey [get] |
AxisType | Type [get] |
TaleWorlds.InputSystem.GameAxisKey.GameAxisKey | ( | string | id, |
InputKey | axisKey, | ||
GameKey | positiveKey, | ||
GameKey | negativeKey, | ||
AxisType | type = AxisType::X |
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float TaleWorlds.InputSystem.GameAxisKey.GetAxisState | ( | bool | isKeysAllowed, |
bool | isMouseButtonAllowed, | ||
bool | isMouseWheelAllowed, | ||
bool | isControllerAllowed | ||
) |
override string TaleWorlds.InputSystem.GameAxisKey.ToString | ( | ) |
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