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static void | Initialize (IInputManager inputManager, IInputContext debugInput) |
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static void | UpdateKeyData (byte[] keyData) |
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static float | GetMouseMoveX () |
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static float | GetMouseMoveY () |
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static Vec2 | GetKeyState (InputKey key) |
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static bool | IsKeyPressed (InputKey key) |
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static bool | IsKeyDown (InputKey key) |
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static bool | IsKeyDownImmediate (InputKey key) |
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static bool | IsKeyReleased (InputKey key) |
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static bool | IsControlOrShiftNotDown () |
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static int | GetFirstKeyPressedInRange (int startKeyNo) |
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static int | GetFirstKeyDownInRange (int startKeyNo) |
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static int | GetFirstKeyReleasedInRange (int startKeyNo) |
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static void | PressKey (InputKey key) |
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static void | ClearKeys () |
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static int | GetVirtualKeyCode (InputKey key) |
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static bool | IsDown (this InputKey key) |
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static bool | IsPressed (this InputKey key) |
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static bool | IsReleased (this InputKey key) |
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static void | SetClipboardText (System.String text) |
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static string | GetClipboardText () |
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static void | Update () |
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static bool | IsControllerKey (InputKey key) |
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static void | SetMousePosition (int x, int y) |
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static void | SetCursorFriction (float frictionValue) |
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static InputKey | GetControllerClickKey () |
| Represents the click key for controller. In some regional builds the click key is different.
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static void | SetRumbleEffect (float[] lowFrequencyLevels, float[] lowFrequencyDurations, int numLowFrequencyElements, float[] highFrequencyLevels, float[] highFrequencyDurations, int numHighFrequencyElements) |
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static void | SetTriggerFeedback (byte leftTriggerPosition, byte leftTriggerStrength, byte rightTriggerPosition, byte rightTriggerStrength) |
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static void | SetTriggerWeaponEffect (byte leftStartPosition, byte leftEnd_position, byte leftStrength, byte rightStartPosition, byte rightEndPosition, byte rightStrength) |
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static void | SetTriggerVibration (float[] leftTriggerAmplitudes, float[] leftTriggerFrequencies, float[] leftTriggerDurations, int numLeftTriggerElements, float[] rightTriggerAmplitudes, float[] rightTriggerFrequencies, float[] rightTriggerDurations, int numRightTriggerElements) |
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static void | SetLightbarColor (float red, float green, float blue) |
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