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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.IInputContext.
Public Member Functions | |
| InputContext () | |
| int | GetPointerX () |
| int | GetPointerY () |
| Vector2 | GetPointerPosition () |
| Vec2 | GetPointerPositionVec2 () |
| void | RegisterHotKeyCategory (GameKeyContext category) |
| bool | IsCategoryRegistered (GameKeyContext category) |
| void | UpdateLastDownKeys () |
| void | ResetLastDownKeys () |
| bool | IsHotKeyDown (string hotKey) |
| bool | IsGameKeyDown (int gameKey) |
| bool | IsGameKeyDownImmediate (int gameKey) |
| bool | IsHotKeyDownAndReleased (string hotkey) |
| Represents if the key was down while the Input was active and released. | |
| bool | IsHotKeyPressed (string hotKey) |
| bool | IsGameKeyDownAndReleased (int gameKey) |
| Represents if the key was down while the Input was active and released. | |
| bool | IsGameKeyPressed (int gameKey) |
| bool | IsHotKeyReleased (string hotKey) |
| bool | IsGameKeyReleased (int gameKey) |
| float | GetGameKeyState (int gameKey) |
| bool | IsHotKeyDoublePressed (string hotKey) |
| float | GetGameKeyAxis (GameAxisKey gameKey) |
| float | GetGameKeyAxis (string gameKey) |
| Vec2 | GetKeyState (InputKey key) |
| bool | IsKeyDown (InputKey key) |
| bool | IsKeyPressed (InputKey key) |
| bool | IsKeyReleased (InputKey key) |
| float | GetMouseMoveX () |
| float | GetMouseMoveY () |
| Vec2 | GetControllerRightStickState () |
| Vec2 | GetControllerLeftStickState () |
| bool | GetIsMouseActive () |
| bool | GetIsMouseDown () |
| Vec2 | GetMousePositionPixel () |
| float | GetDeltaMouseScroll () |
| bool | GetIsControllerConnected () |
| Vec2 | GetMousePositionRanged () |
| float | GetMouseSensitivity () |
| bool | IsControlDown () |
| bool | IsShiftDown () |
| bool | IsAltDown () |
| InputKey | GetControllerClickKey () |
| Represents the click key for controller. In some regional builds the click key is different. | |
| int | GetPointerX () |
| int | GetPointerY () |
| Vector2 | GetPointerPosition () |
| bool | IsGameKeyDown (int gameKey) |
| bool | IsGameKeyDownImmediate (int gameKey) |
| bool | IsGameKeyReleased (int gameKey) |
| bool | IsGameKeyPressed (int gameKey) |
| bool | IsGameKeyDownAndReleased (int gameKey) |
| Represents if the key was down while the Input was active and released. | |
| float | GetGameKeyAxis (string gameKey) |
| bool | IsHotKeyDown (string gameKey) |
| bool | IsHotKeyReleased (string gameKey) |
| bool | IsHotKeyPressed (string gameKey) |
| bool | IsHotKeyDownAndReleased (string gameKey) |
| Represents if the key was down while the Input was active and released. | |
| bool | IsHotKeyDoublePressed (string gameKey) |
| bool | IsKeyDown (InputKey key) |
| bool | IsKeyPressed (InputKey key) |
| bool | IsKeyReleased (InputKey key) |
| Vec2 | GetKeyState (InputKey key) |
| float | GetMouseMoveX () |
| float | GetMouseMoveY () |
| Vec2 | GetControllerRightStickState () |
| Vec2 | GetControllerLeftStickState () |
| float | GetDeltaMouseScroll () |
| bool | GetIsControllerConnected () |
| bool | GetIsMouseActive () |
| Vec2 | GetMousePositionRanged () |
| Vec2 | GetMousePositionPixel () |
| float | GetMouseSensitivity () |
| bool | IsControlDown () |
| bool | IsShiftDown () |
| bool | IsAltDown () |
| InputKey | GetControllerClickKey () |
| Represents the click key for controller. In some regional builds the click key is different. | |
Protected Member Functions | |
| bool | IsMouseButton (InputKey key) |
Properties | |
| bool | IsKeysAllowed [get, set] |
| bool | IsMouseButtonAllowed [get, set] |
| bool | IsMouseWheelAllowed [get, set] |
| bool | IsControllerAllowed [get] |
| bool | MouseOnMe [get, set] |
| TaleWorlds.InputSystem.InputContext.InputContext | ( | ) |
| int TaleWorlds.InputSystem.InputContext.GetPointerX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| int TaleWorlds.InputSystem.InputContext.GetPointerY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| Vector2 TaleWorlds.InputSystem.InputContext.GetPointerPosition | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| Vec2 TaleWorlds.InputSystem.InputContext.GetPointerPositionVec2 | ( | ) |
| void TaleWorlds.InputSystem.InputContext.RegisterHotKeyCategory | ( | GameKeyContext | category | ) |
| bool TaleWorlds.InputSystem.InputContext.IsCategoryRegistered | ( | GameKeyContext | category | ) |
| void TaleWorlds.InputSystem.InputContext.UpdateLastDownKeys | ( | ) |
| void TaleWorlds.InputSystem.InputContext.ResetLastDownKeys | ( | ) |
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDown | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDown | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownImmediate | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDownAndReleased | ( | string | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyPressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownAndReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyPressed | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyReleased | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetGameKeyState | ( | int | gameKey | ) |
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDoublePressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis | ( | GameAxisKey | gameKey | ) |
| float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis | ( | string | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Implements TaleWorlds.InputSystem.IInputContext.
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protected |
| bool TaleWorlds.InputSystem.InputContext.IsKeyDown | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsKeyPressed | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsKeyReleased | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetMouseMoveX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetMouseMoveY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| Vec2 TaleWorlds.InputSystem.InputContext.GetControllerRightStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| Vec2 TaleWorlds.InputSystem.InputContext.GetControllerLeftStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.GetIsMouseActive | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.GetIsMouseDown | ( | ) |
| Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionPixel | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetDeltaMouseScroll | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.GetIsControllerConnected | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionRanged | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| float TaleWorlds.InputSystem.InputContext.GetMouseSensitivity | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsControlDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsShiftDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| bool TaleWorlds.InputSystem.InputContext.IsAltDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
| InputKey TaleWorlds.InputSystem.InputContext.GetControllerClickKey | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
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