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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Static Public Member Functions | |
| static string | GetTranslatedText (string languageId, string id) |
| static List< string > | GetLanguageIds (bool developmentMode) |
| static string | GetLanguageTitle (string id) |
| static LanguageSpecificTextProcessor | CreateTextProcessorForLanguage (string id) |
| static void | AddLanguageTest (string id, string processor) |
| static int | GetLanguageIndex (string id) |
| static void | LoadLocalizationXmls (string[] loadedModules) |
| static string | GetDateFormattedByLanguage (string languageCode, DateTime dateTime) |
| static string | GetTimeFormattedByLanguage (string languageCode, DateTime dateTime) |
| static string | GetSubtitleExtensionOfLanguage (string languageId) |
| static string | GetLocalizationCodeOfISOLanguageCode (string isoLanguageCode) |
| Returns localization code used in, in-game localization files, from given ISO-Language Code. | |
| static string | ChangeLanguage (List< string > strings) |
| static string | ReloadTexts (List< string > strings) |
| static string | CheckValidity (List< string > strings) |
Static Public Attributes | |
| const string | LanguageDataFileName = "language_data" |
| const string | DefaultEnglishLanguageId = "English" |
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