M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData | ( | AgentData | agentData | ) |
TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData | ( | IAgentOriginBase | agentOrigin | ) |
TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData | ( | BasicCharacterObject | characterObject | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Character | ( | BasicCharacterObject | characterObject | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Controller | ( | Agent::ControllerType | controller | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Team | ( | Team | team | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.IsReinforcement | ( | bool | isReinforcement | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.SpawnsIntoOwnFormation | ( | bool | spawnIntoOwnFormation | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.SpawnsUsingOwnTroopClass | ( | bool | spawnUsingOwnTroopClass | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MakeUnitStandOutOfFormationDistance | ( | float | makeUnitStandOutDistance | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialPosition | ( | in Vec3 | position | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialDirection | ( | in Vec2 | direction | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialFrameFromSpawnPointEntity | ( | GameEntity | entity | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Formation | ( | Formation | formation | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Monster | ( | Monster | monster | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.VisualsIndex | ( | int | index | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Equipment | ( | Equipment | equipment | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MissionEquipment | ( | MissionEquipment | missionEquipment | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.EquipmentSeed | ( | int | seed | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoHorses | ( | bool | noHorses | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoWeapons | ( | bool | noWeapons | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoArmor | ( | bool | noArmor | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FixedEquipment | ( | bool | fixedEquipment | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.CivilianEquipment | ( | bool | civilianEquipment | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.ClothingColor1 | ( | uint | color | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.ClothingColor2 | ( | uint | color | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MissionPeer | ( | MissionPeer | missionPeer | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.OwningMissionPeer | ( | MissionPeer | missionPeer | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BodyProperties | ( | BodyProperties | bodyProperties | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Age | ( | int | age | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.TroopOrigin | ( | IAgentOriginBase | troopOrigin | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.IsFemale | ( | bool | isFemale | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Race | ( | int | race | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MountKey | ( | string | mountKey | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Index | ( | int | index | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MountIndex | ( | int | mountIndex | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Banner | ( | Banner | banner | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BannerItem | ( | ItemObject | bannerItem | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BannerReplacementWeaponItem | ( | ItemObject | weaponItem | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FormationTroopSpawnCount | ( | int | formationTroopCount | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FormationTroopSpawnIndex | ( | int | formationTroopIndex | ) |
AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.CanSpawnOutsideOfMissionBoundary | ( | bool | canSpawn | ) |
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