M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.CustomBattleSpawnModel Class Reference

Inherits TaleWorlds.MountAndBlade.ComponentInterfaces.BattleSpawnModel.

Public Member Functions

override void OnMissionStart ()
 
override void OnMissionEnd ()
 
override List<(IAgentOriginBase origin, int formationIndex)> GetInitialSpawnAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
override List<(IAgentOriginBase origin, int formationIndex)> GetReinforcementAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
virtual void OnMissionStart ()
 
virtual void OnMissionEnd ()
 
abstract List<(IAgentOriginBase origin, int formationIndex)> GetInitialSpawnAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
abstract List<(IAgentOriginBase origin, int formationIndex)> GetReinforcementAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 

Member Function Documentation

◆ OnMissionStart()

override void TaleWorlds.MountAndBlade.CustomBattleSpawnModel.OnMissionStart ( )
virtual

◆ OnMissionEnd()

override void TaleWorlds.MountAndBlade.CustomBattleSpawnModel.OnMissionEnd ( )
virtual

◆ GetInitialSpawnAssignments()

override List<(IAgentOriginBase origin, int formationIndex)> TaleWorlds.MountAndBlade.CustomBattleSpawnModel.GetInitialSpawnAssignments ( BattleSideEnum  battleSide,
List< IAgentOriginBase troopOrigins 
)
virtual

◆ GetReinforcementAssignments()

override List<(IAgentOriginBase origin, int formationIndex)> TaleWorlds.MountAndBlade.CustomBattleSpawnModel.GetReinforcementAssignments ( BattleSideEnum  battleSide,
List< IAgentOriginBase troopOrigins 
)
virtual