Inherits TaleWorlds.GauntletUI.TextureProvider.
◆ CharacterTableauTextureProvider()
TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CharacterTableauTextureProvider |
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◆ Clear()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Clear |
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virtual |
◆ GetTexture()
◆ SetTargetSize()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.SetTargetSize |
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int |
width, |
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int |
height |
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) |
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virtual |
◆ Tick()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Tick |
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float |
dt | ) |
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virtual |
◆ BannerCodeText
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.BannerCodeText |
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set |
◆ BodyProperties
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.BodyProperties |
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set |
◆ StanceIndex
int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.StanceIndex |
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set |
◆ IsFemale
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsFemale |
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set |
◆ Race
int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Race |
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set |
◆ IsBannerShownInBackground
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsBannerShownInBackground |
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set |
◆ IsEquipmentAnimActive
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsEquipmentAnimActive |
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set |
◆ EquipmentCode
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.EquipmentCode |
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set |
◆ IdleAction
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IdleAction |
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set |
◆ IdleFaceAnim
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IdleFaceAnim |
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set |
◆ CurrentlyRotating
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CurrentlyRotating |
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set |
◆ MountCreationKey
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.MountCreationKey |
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set |
◆ ArmorColor1
uint TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.ArmorColor1 |
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set |
◆ ArmorColor2
uint TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.ArmorColor2 |
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set |
◆ CharStringId
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CharStringId |
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set |
◆ TriggerCharacterMountPlacesSwap
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.TriggerCharacterMountPlacesSwap |
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set |
◆ CustomRenderScale
float TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CustomRenderScale |
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set |
◆ IsHidden
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsHidden |
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getset |