Inherits TaleWorlds.GauntletUI.TextureProvider.
◆ SaveLoadHeroTableauTextureProvider()
TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.SaveLoadHeroTableauTextureProvider |
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◆ Tick()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.Tick |
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float |
dt | ) |
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virtual |
◆ SetTargetSize()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.SetTargetSize |
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int |
width, |
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int |
height |
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) |
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virtual |
◆ Clear()
override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.Clear |
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virtual |
◆ GetTexture()
override Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.GetTexture |
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TwoDimensionContext |
twoDimensionContext, |
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string |
name |
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) |
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virtual |
◆ HeroVisualCode
string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.HeroVisualCode |
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set |
◆ IsVersionCompatible
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.IsVersionCompatible |
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get |
◆ CurrentlyRotating
bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.CurrentlyRotating |
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set |