M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler Class Reference

Public Member Functions

float GetDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack)
 
float GetDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType)
 
float GetSpeedBonusEffectiveness ()
 
float GetShieldDamage (bool isCorrectSideBlock)
 
float GetShieldDamageTaken (bool isCorrectSideBlock)
 
float GetRangedHeadShotDamage ()
 

Protected Member Functions

 MPCombatPerkHandler (Agent attacker, Agent defender)
 

Properties

bool IsWarmup [get]
 

Constructor & Destructor Documentation

◆ MPCombatPerkHandler()

TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.MPCombatPerkHandler ( Agent  attacker,
Agent  defender 
)
protected

Member Function Documentation

◆ GetDamage()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetDamage ( WeaponComponentData  attackerWeapon,
DamageTypes  damageType,
bool  isAlternativeAttack 
)

◆ GetDamageTaken()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetDamageTaken ( WeaponComponentData  attackerWeapon,
DamageTypes  damageType 
)

◆ GetSpeedBonusEffectiveness()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetSpeedBonusEffectiveness ( )

◆ GetShieldDamage()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetShieldDamage ( bool  isCorrectSideBlock)

◆ GetShieldDamageTaken()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetShieldDamageTaken ( bool  isCorrectSideBlock)

◆ GetRangedHeadShotDamage()

float TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.GetRangedHeadShotDamage ( )

Property Documentation

◆ IsWarmup

bool TaleWorlds.MountAndBlade.MPPerkObject.MPCombatPerkHandler.IsWarmup
get