M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler Class Reference

Public Member Functions

float GetTroopCountMultiplier ()
 
float GetExtraTroopCount ()
 
IEnumerable< ValueTuple< EquipmentIndex, EquipmentElement > > GetAlternativeEquipments (bool isPlayer)
 
float GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue)
 
float GetHitpoints (bool isPlayer)
 

Protected Member Functions

 MPOnSpawnPerkHandler (IEnumerable< IReadOnlyPerkObject > perks)
 
 MPOnSpawnPerkHandler (MissionPeer peer)
 

Properties

bool IsWarmup [get]
 

Constructor & Destructor Documentation

◆ MPOnSpawnPerkHandler() [1/2]

TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.MPOnSpawnPerkHandler ( IEnumerable< IReadOnlyPerkObject perks)
protected

◆ MPOnSpawnPerkHandler() [2/2]

TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.MPOnSpawnPerkHandler ( MissionPeer  peer)
protected

Member Function Documentation

◆ GetTroopCountMultiplier()

float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetTroopCountMultiplier ( )

◆ GetExtraTroopCount()

float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetExtraTroopCount ( )

◆ GetAlternativeEquipments()

IEnumerable< ValueTuple< EquipmentIndex, EquipmentElement > > TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetAlternativeEquipments ( bool  isPlayer)

◆ GetDrivenPropertyBonusOnSpawn()

float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetDrivenPropertyBonusOnSpawn ( bool  isPlayer,
DrivenProperty  drivenProperty,
float  baseValue 
)

◆ GetHitpoints()

float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetHitpoints ( bool  isPlayer)

Property Documentation

◆ IsWarmup

bool TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.IsWarmup
get