M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
float | GetTroopCountMultiplier () |
float | GetExtraTroopCount () |
IEnumerable< ValueTuple< EquipmentIndex, EquipmentElement > > | GetAlternativeEquipments (bool isPlayer) |
float | GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue) |
float | GetHitpoints (bool isPlayer) |
Protected Member Functions | |
MPOnSpawnPerkHandler (IEnumerable< IReadOnlyPerkObject > perks) | |
MPOnSpawnPerkHandler (MissionPeer peer) | |
Properties | |
bool | IsWarmup [get] |
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protected |
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protected |
float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetTroopCountMultiplier | ( | ) |
float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetExtraTroopCount | ( | ) |
IEnumerable< ValueTuple< EquipmentIndex, EquipmentElement > > TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetAlternativeEquipments | ( | bool | isPlayer | ) |
float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetDrivenPropertyBonusOnSpawn | ( | bool | isPlayer, |
DrivenProperty | drivenProperty, | ||
float | baseValue | ||
) |
float TaleWorlds.MountAndBlade.MPPerkObject.MPOnSpawnPerkHandler.GetHitpoints | ( | bool | isPlayer | ) |
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get |