M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.Mission.Missile Class Reference

Inherits TaleWorlds.MountAndBlade.MBMissile.

Public Member Functions

 Missile (Mission mission, GameEntity entity)
 
void CalculatePassbySoundParametersMT (ref SoundEventParameter soundEventParameter)
 
void CalculateBounceBackVelocity (Vec3 rotationSpeed, AttackCollisionData collisionData, out Vec3 velocity, out Vec3 angularVelocity)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MBMissile
Vec3 GetPosition ()
 
Vec3 GetVelocity ()
 
bool GetHasRigidBody ()
 

Properties

GameEntity Entity [get]
 
MissionWeapon Weapon [get, set]
 
Agent ShooterAgent [get, set]
 
MissionObject MissionObjectToIgnore [get, set]
 
- Properties inherited from TaleWorlds.MountAndBlade.MBMissile
int Index [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MBMissile
 MBMissile (Mission mission)
 

Constructor & Destructor Documentation

◆ Missile()

TaleWorlds.MountAndBlade.Mission.Missile.Missile ( Mission  mission,
GameEntity  entity 
)

Member Function Documentation

◆ CalculatePassbySoundParametersMT()

void TaleWorlds.MountAndBlade.Mission.Missile.CalculatePassbySoundParametersMT ( ref SoundEventParameter  soundEventParameter)

◆ CalculateBounceBackVelocity()

void TaleWorlds.MountAndBlade.Mission.Missile.CalculateBounceBackVelocity ( Vec3  rotationSpeed,
AttackCollisionData  collisionData,
out Vec3  velocity,
out Vec3  angularVelocity 
)

Property Documentation

◆ Entity

GameEntity TaleWorlds.MountAndBlade.Mission.Missile.Entity
get

◆ Weapon

MissionWeapon TaleWorlds.MountAndBlade.Mission.Missile.Weapon
getset

◆ ShooterAgent

Agent TaleWorlds.MountAndBlade.Mission.Missile.ShooterAgent
getset

◆ MissionObjectToIgnore

MissionObject TaleWorlds.MountAndBlade.Mission.Missile.MissionObjectToIgnore
getset