M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData Class Reference

Public Member Functions

 ReinforcementFormationData ()
 
void Initialize (Formation formation, uint initTime)
 
void AddProspectiveTroop (FormationClass troopClass)
 
bool IsInitialized (uint initTime)
 
ReinforcementFormationPriority GetPriority (FormationClass troopClass)
 

Constructor & Destructor Documentation

◆ ReinforcementFormationData()

TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.ReinforcementFormationData ( )

Member Function Documentation

◆ Initialize()

void TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.Initialize ( Formation  formation,
uint  initTime 
)

◆ AddProspectiveTroop()

void TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.AddProspectiveTroop ( FormationClass  troopClass)

◆ IsInitialized()

bool TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.IsInitialized ( uint  initTime)

◆ GetPriority()

ReinforcementFormationPriority TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.GetPriority ( FormationClass  troopClass)