M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
ReinforcementFormationData () | |
void | Initialize (Formation formation, uint initTime) |
void | AddProspectiveTroop (FormationClass troopClass) |
bool | IsInitialized (uint initTime) |
ReinforcementFormationPriority | GetPriority (FormationClass troopClass) |
TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.ReinforcementFormationData | ( | ) |
void TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.Initialize | ( | Formation | formation, |
uint | initTime | ||
) |
void TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.AddProspectiveTroop | ( | FormationClass | troopClass | ) |
bool TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.IsInitialized | ( | uint | initTime | ) |
ReinforcementFormationPriority TaleWorlds.MountAndBlade.MissionReinforcementsHelper.ReinforcementFormationData.GetPriority | ( | FormationClass | troopClass | ) |