M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Core.GameState.
Public Member Functions | |
void | BeginDelayedDisconnectFromMission () |
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bool | RegisterListener (IGameStateListener listener) |
bool | UnregisterListener (IGameStateListener listener) |
T | GetListenerOfType< T > () |
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MBObjectBase () | |
MBObjectBase (MBObjectBase other) | |
MBObjectBase (string stringId) | |
void | AfterInitialized () |
virtual void | AfterRegister () |
virtual void | Initialize () |
virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
override int | GetHashCode () |
virtual TextObject | GetName () |
void | PreAfterLoadInternal () |
void | AfterLoadInternal () |
void | OnRegistered () |
void | OnUnregistered () |
Static Public Member Functions | |
static Mission | OpenNew (string missionName, MissionInitializerRecord rec, InitializeMissionBehaviorsDelegate handler, bool addDefaultMissionBehaviors=true, bool needsMemoryCleanup=true) |
Public Attributes | |
float | MissionFastForwardAmount = 0 |
float | MissionEndTime = 0 |
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int | Level |
Static Public Attributes | |
static bool | RecordMission |
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static int | NumberOfListenerActivations |
Protected Member Functions | |
override void | OnInitialize () |
override void | OnFinalize () |
override void | OnActivate () |
override void | OnDeactivate () |
override void | OnIdleTick (float dt) |
override void | OnTick (float realDt) |
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GameState () | |
virtual void | OnInitialize () |
virtual void | OnFinalize () |
virtual void | OnActivate () |
virtual void | OnDeactivate () |
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virtual void | OnBeforeLoad () |
virtual void | PreAfterLoad () |
virtual void | AfterLoad () |
Properties | |
IMissionSystemHandler | Handler [get, set] |
override bool | IsMission [get] |
static MissionState | Current [get] |
Mission | CurrentMission [get] |
string | MissionName [get] |
bool | Paused [get, set] |
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GameState | Predecessor [get] |
bool | IsActive [get] |
IReadOnlyCollection< IGameStateListener > | Listeners [get] |
GameStateManager | GameStateManager [get] |
virtual bool | IsMusicMenuState [get] |
Whether or not if this state should be treated as a menu state for the music manager. | |
virtual bool | IsMenuState [get] |
Whether or not if this state is a screen/menu state for GUI. | |
virtual bool | IsMission [get] |
bool | Activated [get] |
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string | StringId [get, set] |
MBGUID | Id [get, set] |
bool | IsInitialized [get] |
bool | IsReady [get, set] |
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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protectedvirtual |
Reimplemented from TaleWorlds.Core.GameState.
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static |
void TaleWorlds.MountAndBlade.MissionState.BeginDelayedDisconnectFromMission | ( | ) |
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static |
float TaleWorlds.MountAndBlade.MissionState.MissionFastForwardAmount = 0 |
float TaleWorlds.MountAndBlade.MissionState.MissionEndTime = 0 |
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getset |
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