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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Static Public Member Functions | |
| static bool | IsRanged (this FormationClass formationClass) |
| static bool | IsCavalry (this FormationClass formationClass) |
| static bool | IsInfantry (this FormationClass formationClass) |
| static bool | IsMounted (this FormationClass formationClass) |
| static bool | IsDefaultFormationClass (this FormationClass formationClass) |
| static FormationClass | FallbackClass (this FormationClass formationClass) |
| static FormationClass | AlternativeClass (this FormationClass fallbackClass) |
| static FormationClass | SiegeClass (this FormationClass fallbackClass) |
| static bool | IsRanged (this Formation formation) |
| static bool | IsCavalry (this Formation formation) |
| static bool | IsInfantry (this Formation formation) |
| static bool | IsMounted (this Formation formation) |
| static IEnumerable< UsableMachine > | GetUsedMachines (this Formation formation) |
| static void | StartUsingMachine (this Formation formation, UsableMachine usable, bool isPlayerOrder=false) |
| static void | StopUsingMachine (this Formation formation, UsableMachine usable, bool isPlayerOrder=false) |
| static WorldPosition | ToWorldPosition (this Library.Vec3 rawPosition) |
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