M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.Objects.AreaMarker.
Public Member Functions | |
IEnumerable< Agent > | GetAgentsInRange (Team team, bool humanOnly=true) |
IEnumerable< Agent > | GetAgentsInRange (BattleSideEnum side, bool humanOnly=true) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.Objects.AreaMarker | |
bool | IsPositionInRange (Vec3 position) |
virtual List< UsableMachine > | GetUsableMachinesInRange (string excludeTag=null) |
virtual List< UsableMachine > | GetUsableMachinesWithTagInRange (string tag) |
virtual List< GameEntity > | GetGameEntitiesWithTagInRange (string tag) |
virtual TextObject | GetName () |
virtual Vec3 | GetPosition () |
float | GetTrackDistanceToMainAgent () |
bool | CheckTracked (BasicCharacterObject basicCharacter) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject | |
MissionObject () | |
virtual void | SetAbilityOfFaces (bool enabled) |
override int | GetHashCode () |
virtual void | AfterMissionStart () |
void | SetDisabled (bool isParentObject=false) |
Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics. | |
void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off. | |
virtual void | OnEndMission () |
virtual void | AddStuckMissile (GameEntity missileEntity) |
Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
void | SetScriptComponentToTick (TickRequirement value) |
void | SetScriptComponentToTickMT (TickRequirement value) |
virtual TickRequirement | GetTickRequirement () |
TextObject | GetName () |
Vec3 | GetPosition () |
float | GetTrackDistanceToMainAgent () |
bool | CheckTracked (BasicCharacterObject basicCharacter) |
Public Attributes | |
int | SubAreaIndex = 1 |
Public Attributes inherited from TaleWorlds.MountAndBlade.Objects.AreaMarker | |
float | AreaRadius = 3.0f |
int | AreaIndex = 0 |
bool | CheckToggle |
IEnumerable< Agent > TaleWorlds.MountAndBlade.Objects.FightAreaMarker.GetAgentsInRange | ( | Team | team, |
bool | humanOnly = true |
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IEnumerable< Agent > TaleWorlds.MountAndBlade.Objects.FightAreaMarker.GetAgentsInRange | ( | BattleSideEnum | side, |
bool | humanOnly = true |
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) |
int TaleWorlds.MountAndBlade.Objects.FightAreaMarker.SubAreaIndex = 1 |